The Patch Select modifier lets you pass a sub-object selection up the stack to subsequent modifiers. It provides a superset of the selection functions available in the Edit Patch modifier. You can select vertices, edges, patches, and elements. You can also change the selection from sub-object level to object level.
When you apply a Patch Select modifier, there are no animation controllers assigned to the sub-object selection. This means that the selection has no way to "carry" the transform information needed for animation.
To animate a sub-object selection using Patch Select, apply either an XForm or Linked XForm modifier to the selection. These modifiers provide the necessary controllers for animating the effects of transforms. In a sense, they give "whole-object status" to the sub-object selection.
Animates transforms directly on a sub-object selection. Creates a gizmo and center for the sub-object selection. You can animate both, with the center acting as a pivot point for the selection.
Lets you choose another object to control the animation. The sub-object selection is linked to the "control object." When you transform the control object, the sub-object selection follows accordingly.
To use the patch select modifier:
Selects vertices.
Selects handles.
Selects edges.
Selects patches.
Selects elements.
For more information on the stack display, see Modifier Stack.
Provides buttons for turning different sub-object modes on and off, working with named selections and handles, display settings, and information about selected entities.
The icons at the top of the Selection rollout let you specify the method of face selection. Clicking a button here is the same as selecting a sub-object type in the modifier stack. Click the button again to turn it off and return to the object selection level.
Selects a vertex beneath the cursor; region selection selects vertices within the region.
Selects a handle beneath the cursor; region selection selects multiple handles within the region.
Selects an edge beneath the cursor; region selection selects multiple edges within the region.
Selects a patch beneath the cursor; region selection selects multiple patches within the region.
Selects all contiguous faces in an object; region selection selects the same.
Selects any sub-objects at the current level that use a vertex you click. Applies to all sub-object levels except Vertex. Also works with Region Select.
Selects only those edges, patches, or elements whose normals make them visible in the viewport. When turned off (the default), selection includes all sub-objects, regardless of the direction of their normals.
Applies selections from one sub-object level to another.
Selects edges, patches, or elements based on the last vertex selection. The selection is added to the current selection. Available only when Vertex is not the current sub-object level.
Selects vertices, patches, or elements based on the last edge selection. Selects those vertices, patches, or elements that contain the edge. Available only when Edge is not the current sub-object level.
Selects vertices, edges, or elements based on the last patch selection. This selection is added to the current selection. Available only when Patch is not the current sub-object level.
Selects faces based on their material ID.
Set the spinner to the ID number you want to select, and then click the Select button. Press while clicking to add to the current selection, or press to remove from the current selection.
These functions are primarily for copying named selection setsof sub-objects between similar objects, and between comparable modifiers and editable objects. For example, you can apply a patch select modifier to a sphere, create a named selection set of edges, and then copy the selection to a different sphere that's been converted to an editable patch object. You can even copy the selection set to a different type of object, because the selection is identified by the entities' ID numbers.
The standard procedure is to create a selection set, name it, and then use Copy to duplicate it into the copy buffer. Next, select a different object and/or modifier, go to the same sub-object level as you were in when you copied the set, and click Paste.
Places a named selection into the copy buffer.
Pastes a named selection from the copy buffer.
Selects all edges with only one face. In most objects, this will show you where missing patches exist. Available only at the Edge sub-object level.
See Soft Selection Rollout for information on the Soft Selection rollout settings.