Templates Rollout

Provides access to Arch & Design material presets for quickly creating different types of materials such as wood, glass, and metal.

You can also use templates as starting points for generating customized materials. Choose a template from the drop-down list; a description of the material then appears in the left-hand pane.

Interface

Appearance & Attributes

Matte Finish
Changes the material to an ideal Lambertian (diffuse) shading without affecting colors or maps.
Pearl Finish
Creates soft blurry reflections without affecting colors or maps.
Glossy Finish
Creates strong reflections without affecting colors or maps.

Finishes

Satin Varnished Wood
Satin-finish wood with light blurred reflections.
Glossy Varnished Wood
Gloss-finish wood with strong reflections slightly blurred.
Rough Concrete
Concrete finished with a brush or broom, giving a very rough appearance.
Polished Concrete
Polished concrete with slightly blurred glossy reflections.
Glazed Ceramic
Glazed ceramic with glossy reflections.
Glazed Ceramic Tiles
Glazed tiles and grout with glossy reflections.
Glossy Plastic
Plastic with glossy reflections.
Matte Plastic
Plastic with a matte, rough finish.
Masonry
Brick material with bumps and extremely soft reflectivity.
Rubber
Dark rubber with soft reflectivity.
Leather
Dark brown leather with soft reflectivity.

Transparent Materials

Glass (Thin Geometry)
Glass for window panes modeled as single faces. Does not do any refraction.
Glass (Solid Geometry)
Refracting glass for solid objects. Requires entry and exit surfaces with oriented normals.
Glass (Physical)
Refracting glass for solid objects with attenuation of light inside volumes. For best results, requires caustics or segmented ray-traced shadows.
Frosted Glass (Physical)
Frosted glass for solid objects with attenuation of light inside volumes. Interpolates blurred transparency for faster renderings.
Translucent Plastic Film, Light Blur
Translucent plastic modeled as single faces. Performs a light blur on transparency.
Translucent Plastic Film, Opalescent
Translucent plastic modeled as single faces. Performs a strong blur on transparency, wich opalescent effect.
Water, Reflective surface
Water surface for rivers, oceans, and so on. Captures reflections, but the water itself is not transparent.

Metals

Chrome
Highly reflective chrome surface.
Brushed Metal
Brushed metallic surface. The grain of the brushed finish is created by a noise map modulating the reflection.
Satined Metal
Satined metallic surface showing a uniform spread for the reflections.
Copper
Copper material.
Patterned Copper
Copper material with procedural brush patterns.

Advanced Tools

Enable Details Enhancement
Turns on ambient occlusion to enhance small details and create “connecting” shadows.
Disable Details Enhancement
Turns off ambient occlusion for the material.