Provides access to Arch & Design material presets for quickly creating different types of materials such as wood, glass, and metal.
You can also use templates as starting points for generating customized materials. Choose a template from the drop-down list; a description of the material then appears in the left-hand pane.
Interface
Appearance & Attributes
- Matte Finish
- Changes the material to an ideal Lambertian (diffuse) shading without affecting colors or maps.
- Pearl Finish
- Creates soft blurry reflections without affecting colors or maps.
- Glossy Finish
- Creates strong reflections without affecting colors or maps.
Finishes
- Satin Varnished Wood
- Satin-finish wood with light blurred reflections.
- Glossy Varnished Wood
- Gloss-finish wood with strong reflections slightly blurred.
- Rough Concrete
- Concrete finished with a brush or broom, giving a very rough appearance.
- Polished Concrete
- Polished concrete with slightly blurred glossy reflections.
- Glazed Ceramic
- Glazed ceramic with glossy reflections.
- Glazed Ceramic Tiles
- Glazed tiles and grout with glossy reflections.
- Glossy Plastic
- Plastic with glossy reflections.
- Matte Plastic
- Plastic with a matte, rough finish.
- Masonry
- Brick material with bumps and extremely soft reflectivity.
- Rubber
- Dark rubber with soft reflectivity.
- Leather
- Dark brown leather with soft reflectivity.
Transparent Materials
- Glass (Thin Geometry)
- Glass for window panes modeled as single faces. Does not do any refraction.
- Glass (Solid Geometry)
- Refracting glass for solid objects. Requires entry and exit surfaces with oriented normals.
- Glass (Physical)
- Refracting glass for solid objects with attenuation of light inside volumes. For best results, requires caustics or segmented ray-traced shadows.
- Frosted Glass (Physical)
- Frosted glass for solid objects with attenuation of light inside volumes. Interpolates blurred transparency for faster renderings.
- Translucent Plastic Film, Light Blur
- Translucent plastic modeled as single faces. Performs a light blur on transparency.
- Translucent Plastic Film, Opalescent
- Translucent plastic modeled as single faces. Performs a strong blur on transparency, wich opalescent effect.
- Water, Reflective surface
- Water surface for rivers, oceans, and so on. Captures reflections, but the water itself is not transparent.
Metals
- Chrome
- Highly reflective chrome surface.
- Brushed Metal
- Brushed metallic surface. The grain of the brushed finish is created by a noise map modulating the reflection.
- Satined Metal
- Satined metallic surface showing a uniform spread for the reflections.
- Copper
- Copper material.
- Patterned Copper
- Copper material with procedural brush patterns.
Advanced Tools
- Enable Details Enhancement
- Turns on ambient occlusion to enhance small details and create “connecting” shadows.
- Disable Details Enhancement
- Turns off ambient occlusion for the material.