Columns (Material Explorer Material Panel)

The main window of the Material Explorer lower Material panel can contain several columns with information about the currently selected material. Some kinds of columns contain editable cells.

Right-Click Menu for Column Labels

When you right-click the label of a column in the Material Explorer lower panel, 3ds Max opens a menu that has several options to control column display:

Tip: Right-clicking a column label and choosing Best Fit (All Columns) is a good way to see the information in your current window layout.

Procedures

To add columns to the table:

  1. Right-click a column label and then choose Configure Columns from the context menu.

    This opens the Configure Columns dialog.

  2. Drag a column label from the Chooser dialog to one of the Material Explorer column labels.

    The new column is inserted to the left of the existing column.

  3. Continue adding columns as desired. When finished, close the Configure Columns dialog.

To remove a column from the table:

  1. Drag the column label downward until the mouse cursor changes to an X icon.
  2. Release the mouse button.
    Note: Even if you remove the Name column, the hierarchy remains at the left side of the window.

To sort the list based on a column or columns:

  1. Click a column label.

    This performs a single-level sort based on the column contents, in ascending order, as indicated by an up arrow on the right side of the label. For example, clicking the Name column label sorts the table in ASCII order, starting with punctuation, then numbers, then letters.

    Note: Object hierarchies remain together when the list is sorted. Child objects at the same level are sorted only with respect to one another, not objects on other hierarchical levels.
  2. To reverse the sort order, click the same column label again.

    Alternatively, right-click a column label and choose Sort Ascending or Sort Descending. You can sort any number of different columns this way to perform a multi-level sort.

To remove sorting:

To rearrange columns:

To resize a column:

Interface

Name

Shows the names of materials, maps, and sub-materials. You can edit cells in this column: click a cell, then click or drag on it again to highlight text, and type a new name for the material or map.

Note: Even if you hide the Name column, the hierarchy always appears on the left-hand side of the lower panel window.

Default column.

Property

For maps, shows the name of the material channel to which the map has been assigned. For example, “Diffuse Color (Reflectance).”

For materials, cells in this column are blank.

Default column.

Texture Size

For bitmaps, shows the dimensions of the map; for example, “512*512”.

For materials and procedural maps (whether 2D or 3D), the cells in this column are blank.

Default column.

UV Coordinates

For 2D maps, cells in this column correspond to the Mapping List on the Coordinates rollout for 2D maps. You can edit these cells: Click the cell to open a drop-down list that lets you choose among mapping types.

For materials and 3D procedural maps, the cells in this column show “None.”

Mapping Channel

For 2D and 3D maps, cells in this column show the Map Channel value. You can edit cells in this column: Click a cell, then drag across the value. While the value is highlighted, you can type a new Map Channel value, or you can click the spinner arrows that appear in the cell to change the Map Channel value. (You can also drag on the spinner’s up-arrow or down-arrow button to change the value more rapidly.)

For 3D procedural maps, the Mapping Channel value doesn’t appear unless the Coordinates Source value is set to Explicit Mapping Channel. See Coordinates Rollout (3D).

For materials, the cells in this column are blank.