Lets you create 3D buildings from 2D floor plan shapes.
You can access this panel from either the main Civil View pull-down menu, or by right-clicking the appropriate item in the Civil View Explorer.
With the Building Object Style Editor, you can apply a building type to a range of buildings by associating the building type with a series of shape label masks.
Various building types in a Civil View scene
By default, building objects use the Material CivilViewBuildings material.
Lists the contents of the BOS style. Each line shows an individual element in the style. You can select an element in the list to display its details in the Edit BOS Element group.
Displays the settings of the building style you have selected in the BOS Element List, and lets you choose the shapes to which the style is applied.
In Civil View, parameter instancing allows parameters to be shared across multiple objects of the same type, even if the resultant geometric shape defined by the parent spline is entirely different.
For building objects, this means that two buildings of the same design can share a single instance of the parameters used to define the height and texture of the building. This is possible even if the floor area of the buildings are different, since it is only the properties of building itself that are instanced: not the geometry of the parent floor area shape.