Character Animation

3ds Max includes two complete, independent subsystems for animating individual characters—CAT and character studio—as well as Populate, a self-contained crowd-simulation system. Both CAT and character studio provide built-in, ready-to-go but eminently customizable character rigs that can be skinned with either the Physique or Skin modifier, and both are compatible with a range of motion-capture file formats. Each is quite powerful in its own way, but there are significant differences between them.

Artist: Roberto Ziche

The best way to determine which is best suited to a particular project you’re working on is to learn both, and then make the decision based on your experiences. However, if you’re pressed for time, read the following quick comparison and then look over the help for both systems.

Autodesk Animation Store

Included with 3ds Max is an Animation Store where you can purchase Biped and CAT characters and apply animations to your characters in real time. To use the Animation Store, click the Autodesk Animation Store command on the Animation menu.

This feature provides access to a library of motion-capture and keyframe-animation content directly within the 3ds Max viewport, with a variety of options for animating your 3D characters and adding 3D animated characters to your scene. For details on the Animation Store, see Autodesk Animation Store. For the Animation Store help, see Animation Store Help.

Populate

The Populate character-animation feature is ideal for producing scenes containing many people.

Populate has tools for quickly animating people moving along routes such as paths and sidewalks, as well as hanging out in specific areas, both sitting and standing. It lets you adjust the crowd appearance by controlling the characters' look, actions, interaction, speed, resolution, and so on. You can further customize the look and animation of a Populate crowd with traditional manual editing, using saved textures and baked animations.