Populate

The Populate toolset lets you add animated characters to your scene quickly and easily. The characters can walk along paths, or flows, and others can hang out in idle areas or sit on seats. The flows can be as simple or as complex as you like, and can include shallow inclines and declines.

The Populate toolset consists of these basic components:
Note: Flow, idle area, and seat objects do not render; their purpose is for visualizing and adjusting the simulation when setting up the scene.

Populate Improvements

In Autodesk 3ds Max 2015, a number of changes make Populate simulations more versatile and realistic.

Generating Different People

Flows reuse people, so it's possible in Populate that a character leaving a flow can be seen on another one a short time after. When noticeable you can fix this by using Regenerate or Delete Selected: Only one appearance or spawn of a character on a flow is regenerated or deleted. See Edit Selected Panel (Populate).

Another way to improve or adjust the diversity of characters in a particular flow or idle area is to use the Appearance feature. See Edit Selected Panel (Populate) and Crowd Styles Customization Dialog (Populate).

Interface

The main Populate controls appear on a tab of the ribbon.

Additional controls, especially for sub-objects of the Populate simulation, appear on the Modify panel.