This menu manages Library groups.
Custom material libraries appear in the Material/Map Browser, and are useful as an organizing tool. You can open and create them with commands on the Material/Map Browser Options menu. Once created or opened, a custom library remains in the Material/Map Browser, persisting between sessions.
To add a map or material to a library, drag it to the library from elsewhere in the Material/Map Browser (not from a named view). To remove an item from a library, right-click its entry and choose Remove From Lib. To remove a library from the Material/Map Browser, right-click its header and choose Close Material Library. But first, if you want to reuse the library later, save it (see following); otherwise the library is permanently deleted.
Displays a submenu for handling the library MAT file.
Opens a dialog that lets you rename the library.
Sorts the list of materials by material name.
To update a material from the library, highlight the material and then click OK.
If no scene materials share a name with library materials, 3ds Max displays a warning to that effect.
You can select multiple nodes by dragging a selection box, or using +click.
If you select a subordinate node (for example, a map or a sub-material) without selecting its parent, 3ds Max asks if you want to include the parent in the library:
If you have selected multiple subordinate nodes, then after you respond to this dialog a second dialog asks whether you want to apply the same choice to all further selections:
When you choose this option, 3ds Max opens the Get All Scene Materials/Maps dialog.
When on, expands the group display to show all materials, sub-materials, and maps in the group. When off, shows only top-level materials. Default=off.
Closes the material library.
You can reopen the library by using the Material/Map Browser Options menu.