You can choose different views to display in these four viewports as well as different layouts from the Viewport Label Menus.
You can choose from layouts other than the default configuration. To choose a different layout, click or right-click the General viewport label ([+]), and from the General viewport label menu, choose Configure Viewports. Click the Layout tab of the Viewport Configuration dialog to choose an alternative layout.
Typical viewport layout
Also, the Viewport Layouts feature lets you set up any number of different viewport layouts in a session and switch quickly among them.
When multiple viewports are visible, one viewport, marked with a highlighted border, is always active. This is where commands and other actions take effect. For example, press +W to toggle between maximizing the active viewport and viewing all available viewports.
Only one viewport at a time can be active. Other viewports are for observation only; unless disabled, they simultaneously track actions taken in the active viewport. When Auto Key or Set Key is on, the active viewport border changes to red.
In general, a viewport becomes active as you work in it. You can move an object in one viewport, and then drag the same object in another viewport to continue the move. To activate a viewport without changing the selection, right-click it. If you left-click a viewport, the viewport is activated and whatever you click is selected, or, if you click an empty area, everything is deselected. You can restore previous selections with Undo (+Z).
When a multi-viewport layout is active and a viewport is maximized (toggle with +W), you can switch to other viewports in the layout by first pressing and holding the Windows key (sometimes labeled "Start") and then pressing and releasing the key. This opens an overlay interface for switching to a different viewport:
Overlay interface for changing the maximized viewport
At this point, the next available viewport is highlighted. You can change the highlighting by pressing repeatedly; releasing the key at any time maximizes the highlighted viewport. Alternatively, point to the desired viewport and click the mouse button.
Viewports are labeled in the upper-left corner. The labels show current settings such as the point of view and rendering mode. Click or right-click a label to open the associated viewport label menus. The viewport label menus let you change the viewport settings.
Viewport label menus
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1. General menu
2. Point-Of-View (POV) menu
3. Shading menu
You can resize the four viewports so they are of unequal proportions. To do so, drag the intersection of two, three, or four viewports, on the splitter bars. To return to the original layout, right-click an intersection of the dividing lines and choose Reset Layout from the right-click menu.
The new viewport proportions are saved in the scene. However, changing the viewport layout always resets them.
The three-color world-space tripod is visible in the lower-left corner of each viewport. The colors correspond to the three axes of world space: red=X, green=Y, and blue=Z. The axes are labeled in these same colors. The tripod always refers to world space, regardless of the current reference coordinate system.
The world-space tripod is on by default. To turn off this feature, see “To turn off the world-space tripod in all viewports” in the following procedures.
When you’re working with objects in a viewport and pause the cursor over any unselected object, a tooltip appears with the name of that object. If you need to select something or link to something, wait until you see the tooltip to be sure you have selected the object you want. These tooltips are disabled when you work in sub-object mode.
Tooltips are on by default. To turn off this feature, see To turn off object name tooltips, below. For more information see Viewport Navigation and The 3ds Max Window.
To make a viewport active, do one of the following:
If you click an object in the viewport, it is selected. If you click a space where there are no objects, any selected objects are deselected.
Right-clicking activates a viewport without changing the selection state of objects. (You can also do this by left-clicking the viewport label.)
To switch between single and multiple viewports, do one of the following:
To change viewports when one is maximized:
This opens the viewport-switching interface.
Alternatively, simply click the desired viewport.
To resize the viewports:
If you don't drag a corner, you can move the borders horizontally or vertically only.
To change the number of viewports and their arrangement:
To turn off the world-space tripod in all viewports:
To turn off object-name tooltips: