Welcome to Extension 1 for Autodesk ® 3ds Max ® 2015.
The OpenSubdiv feature set lets modelers use controlled subdivision to create shapes with smooth and creased surfaces based on polygonal objects. You can specify the overall curvature of the surface, and base variable creasing on vertices and edges in the polygon mesh.



You can import and export geometry and animation using the Alembic data format. Alembic bakes geometry and animation into an efficient format that is not procedural and is application-independent. This format is supported by Autodesk Maya and Autodesk Softimage as well as other applications. See Alembic (ABC) Files.

Enhancements to the ShaderFX real-time visual shader editor offer expanded shading options and better shader interoperability between 3ds Max, Maya, and Maya LT. With new node patterns—wavelines, voronoi, simplex noise, and brick—as well as a new bump utility node and a searchable node browser, game artists and programmers can create and exchange advanced shaders more easily.
FBX has been updated to improve sharing ShaderFX textures between these products.
