This controller lets you externally reference any type of Transform controller from another scene file. The XRef controller follows the same concepts and principles as the XRef objects and XRef material; it can improve upon the collaborative synergy within a production environment by letting you access animation data currently in another scene while someone else updates it.
For example, while an animator works locally on a character's walk cycle, a scene integrator can externally reference it into his master scene comprised of several characters. The integrator can now regularly update his master scene with the latest changes from the source scene; if he notices a problem, the animator can make the appropriate modifications, which reflect in the master scene.
You can create an XRef controller with or without an XRef object:
To remove an XRef controller, you can either right-click the entry in the XRef Entities list and choose Merge in Scene from the contextual menu, or assign a new Transform controller to your object.
Although XRef controllers are read-only in your master scene, you can add a local offset to the object's animation.
To assign an XRef controller using the Motion Panel:
3ds Max references the scene object's transform controllers from the external object's controllers.
Object's Transform Position highlighted. |
Object's Transform Position XReferenced. |
To add and reset a Transform offset to an XRef Object's Animation
The sphere appears in your master scene at [0,0,0].
The sphere now translates from [10,10,10] to [15,15,15].
This removes the sphere's local offset, which now returns to its original [0,0,0] position.
These controls, similar to those on the XRef Object rollout, let you change the file path, file name, and object name of the source of the XRef controller.