beastapi/beastuvlayer.h Source File
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11 #ifndef BEASTUVLAYER_H
12 #define BEASTUVLAYER_H
73 #endif // BEASTUVLAYER_H
This header is the base for getting platform consistent types for the Beast API.
ILBStatus ILBGetUVLayerSize(ILBUVLayerHandle uvLayer, int32 *size)
Gets the number of uv values in the layer.
Two dimensional geometric vector type.
Definition: beastapitypes.h:290
ILBStatus ILBDestroyUVLayer(ILBUVLayerHandle uvLayer)
Destroys and frees all memory related to the uv layer.
Handle for Beast uv layers Intentionally hidden implementation.
Definition: beastapitypes.h:528
ILBStatus ILBReadUVLayerIndexValues(ILBUVLayerHandle uvLayer, int32 start, int32 count, int32 *uvIndex)
Reads uv index values from the uv layer The index values are use to assign uvs to the mesh the uv lay...
ILBStatus ILBReadUVLayerValues(ILBUVLayerHandle uvLayer, int32 start, int32 count, ILBVec2 *uvs)
Reads a number of uv values from the uv layer.
ILBStatus ILBGetUVLayerIndexSize(ILBUVLayerHandle uvLayer, int32 *size)
Gets the number of uv index values in the layer.
ILBStatus
Status codes for Beast API calls.
Definition: beastapitypes.h:153