▼ beastapi | |
beastapitypes.h | This header is the base for getting platform consistent types for the Beast API |
beastcamera.h | The beast camera function definitions |
beastframebuffer.h | The Beast framebuffer functions |
beastinstance.h | The api for specifying instances of meshes in Beast |
beastjob.h | The beast job function definitions |
beastlightsource.h | The api for specifying light sources in beast |
beastmanager.h | The beast manager is the core object for all interaction with the Beast API |
beastmaterial.h | The api for specifying materials in beast |
beastmesh.h | The api for specifying meshes in beast |
beastpointcloud.h | The api for specifying point clouds in beast |
beastrenderpass.h | Render Pass specification |
beastscene.h | The api for specifying scenes in beast |
beaststring.h | Beast strings is objects encapsulating strings returned from Beast API functions |
beasttarget.h | The target definitions |
beasttargetentity.h | Target entities, the relationship between an instance and a bake target |
beasttexture.h | The beast texture function definitions |
beastutils.h | Utility functions for the Beast API |
beastuvlayer.h | The Beast uv layer functions |
additions.h |