| ▼ beastapi | |
| beastapitypes.h | This header is the base for getting platform consistent types for the Beast API |
| beastcamera.h | The beast camera function definitions |
| beastframebuffer.h | The Beast framebuffer functions |
| beastinstance.h | The api for specifying instances of meshes in Beast |
| beastjob.h | The beast job function definitions |
| beastlightsource.h | The api for specifying light sources in beast |
| beastmanager.h | The beast manager is the core object for all interaction with the Beast API |
| beastmaterial.h | The api for specifying materials in beast |
| beastmesh.h | The api for specifying meshes in beast |
| beastpointcloud.h | The api for specifying point clouds in beast |
| beastrenderpass.h | Render Pass specification |
| beastscene.h | The api for specifying scenes in beast |
| beaststring.h | Beast strings is objects encapsulating strings returned from Beast API functions |
| beasttarget.h | The target definitions |
| beasttargetentity.h | Target entities, the relationship between an instance and a bake target |
| beasttexture.h | The beast texture function definitions |
| beastutils.h | Utility functions for the Beast API |
| beastuvlayer.h | The Beast uv layer functions |
| additions.h |