ILBMaterialHandle Struct Reference
#include <beastapitypes.h>
Handle for Beast materials
Intentionally hidden implementation.
- examples-physical/code/common/samplescommon.h, examples/code/atlas/atlas.cpp, examples/code/baking/baking.cpp, examples/code/cache/cache.cpp, examples/code/ernst/ernst.cpp, examples/code/lightsources/lightsources.cpp, examples/code/liveernst/liveernst.cpp, examples/code/lua/lua.cpp, examples/code/materials/materials.cpp, examples/code/occlusion/occlusion.cpp, examples/code/pointcloud/pointcloud.cpp, examples/code/readback/readback.cpp, examples/code/renderstats/renderstats.cpp, examples/code/rnm/rnm.cpp, examples/code/shbaking/shbaking.cpp, examples/code/simple/simple.cpp, and examples/code/uvset/uvset.cpp.
The documentation for this struct was generated from the following file: