ILBTargetEntityHandle Struct Reference
#include <beastapitypes.h>
Handle for Beast target entities Intentionally hidden implementation.
- examples-physical/code/baking-live/baking-live.cpp, examples-physical/code/baking/baking.cpp, examples-physical/code/common/textures.h, examples/code/atlas/atlas.cpp, examples/code/baking/baking.cpp, examples/code/common/textures.h, examples/code/ernst/ernst.cpp, examples/code/liveernst/liveernst.cpp, examples/code/lua/lua.cpp, examples/code/occlusion/occlusion.cpp, examples/code/pointcloud/pointcloud.cpp, examples/code/readback/readback.cpp, examples/code/rnm/rnm.cpp, examples/code/shbaking/shbaking.cpp, and examples/code/unwrapping/unwrapping.cpp.
The documentation for this struct was generated from the following file: