ILBTextureHandle Struct Reference
#include <beastapitypes.h>
Handle for Beast textures
Intentionally hidden implementation.
- examples-physical/code/common/samplescommon.h, examples-physical/code/common/textures.h, examples-physical/code/common/utils.h, examples/code/cache/cache.cpp, examples/code/common/textures.h, examples/code/common/utils.h, examples/code/ernst/ernst.cpp, examples/code/lightsources/lightsources.cpp, examples/code/liveernst/liveernst.cpp, examples/code/materials/materials.cpp, examples/code/readback/readback.cpp, examples/code/simple/simple.cpp, and examples/code/uvset/uvset.cpp.
The documentation for this struct was generated from the following file: