Setting Properties
When viewing a scene in the eRnsT interface, you can experiment with the effect of
setting different properties for your light sources, for the scene in general, and
for the shape instances (or game objects) that you have added to your scene. You can
view and modify these properties on the tabs in the properties pane, on the right
side of the eRnsT interface.
The pages in this section detail the different configuration settings exposed in these
tabs.
Savable settings
Each of the settings described in these pages also indicates whether or not the value
you set is "savable":
- If a setting is marked as not savable, the value you set cannot be saved into your
scene. Any changes you make will not be baked into your lightmaps, and the next time
you launch eRnsT the setting will be reset to its default value.
- If a setting is marked as savable, the Beast API is capable of reading the value set in the eRnsT session and updating the scene
accordingly. Therefore, changes you make to these settings may or may not be saved
and persisted to future eRnsT sessions, depending on how eRnsT is integrated into
your level editor.