fbxsdk/scene/constraint/fbxcontrolset.h Source File
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13 #ifndef _FBXSDK_SCENE_CONSTRAINT_CONTROL_SET_H_
14 #define _FBXSDK_SCENE_CONSTRAINT_CONTROL_SET_H_
158 #ifndef DOXYGEN_SHOULD_SKIP_THIS
163 bool mCandidateTActive;
164 bool mCandidateRActive;
208 void SetType(EType pType);
213 EType GetType()
const;
218 void SetUseAxis(
bool pUseAxis);
223 bool GetUseAxis()
const;
228 void SetLockTransform(
bool pLockTransform);
233 bool GetLockTransform()
const;
238 void SetLock3DPick(
bool pLock3DPick);
243 bool GetLock3DPick()
const;
313 #ifndef DOXYGEN_SHOULD_SKIP_THIS
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject.
FBX SDK environment definition.
#define FBXSDK_FRIEND_NEW()
bool mShow
true if the effector is visible, false if hidden
FbxPropertyT< FbxReference > Character
Reference character.
Array that stores pairs of FbxString and a pointer.
Utility class to manipulate strings.
FbxNode * mNode
The character's node in a hierarchy linked to this control set link.
FbxNode * mNode
The character's node in a hierarchy linked to this effector.
ENodeId
Define ID for each character node.
Plug class for control set.
FbxPropertyT< FbxControlSet::EType > ControlSetType
EType property of control set.
EFbxType
Type identifier constants.
The base class of most FBX objects.
Represents an element in the scene graph.
This class contains the description of a 3D scene.
EFbxType FbxTypeOf(const FbxControlSet::EType &)
virtual void Construct(const FbxObject *pFrom)
Optional constructor override, automatically called by default constructor.
FbxString mTemplateName
A template name is a naming convention that is used to automatically map the nodes of other skeletons...
This class represents a link between a given character's FK node and the associated node in the chara...
This class contains all methods to either set-up an exported control rig or query information on an i...
An effector wraps a character node (FbxNode) used to animate its control rig (FbxControlSet) via inve...
A Character is a person or animal with pre-defined skeleton system.
FbxPropertyT< FbxBool > UseAxis
Use axis flag.
virtual void ConstructProperties(bool pForceSet)
Optional property constructor override, automatically called by default constructor.