Move faces on a base solid or a feature.
Moves one or more faces on a base solid or a feature by a specified distance and direction or by a planar move to specific coordinates.
In the 3D part or assembly environment, moved faces are parametric. In the base solids environment, moved faces are not parametric. In weldments, use Move Face to move a face to leave welding clearance.
In weldment assemblies, double-click the Preparations folder in the browser. Then click Weld tab Preparation and Machining panel Move Face
Activate the Edit Base Solid environment by right-clicking the base solid in the browser and selecting Edit Solid.Automatic blending automatically moves adjacent tangential faces and also creates new blends, if necessary. It is active by default in the part modeling, assembly, and solid edit environments.
The Automatic Blending checkbox is not available in the Edit Base Solid environment.
When the triad displays, select or drag a triad segment to indicate the type of transform you want. You can enter coordinates to move a face or feature precisely using the value input box. When you drag or rotate the triad, the X, Y, and Z coordinates or angular values dynamically update in the value input box.
When you first activate the triad, its origin sphere is coincident with the geometry you want to transform. Click a triad section or drag to indicate the type of transform you want. As you select other parts of the triad, you can drag or enter precise coordinates corresponding to your selection.
Arrowheads move the triad along the axis.
Rotational manipulators rotate the triad around the axis.
Planes moves the triad in the selected plane.
Sphere Allows unrestricted movement in the view plane.
Direction selects the edge or work axis to define direction.
Distance sets the distance faces move, expressed as an equation or a recent value selected from list. If desired, select Measure to use the measure command or Show Dimensions.
Points sets the beginning and ending points to specify move of faces. Draws a temporary line to show the vector.
Plane selects the plane on which faces move.