Creating MAXScript Tools - Topics Index
The following topics provide the necessary information for developing MAXScript tools
- Scripted Utilities, Rollout Floaters and Dialogs using UI Controls.
Scripted Utilities and Rollouts:
Scripted Utilities:
- Scripted Utilities and Rollouts
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Introduction to scripted Utilities and Rollouts.
- Scripted Utility Panels
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Scripted Utilities are the most basic form of a scripted tool and were introduced
with the original MAXScript release in 3ds Max 2. A scripted Utility can optionally manage multiple rollouts, but the simplest form
will do most of the UI management for you - just add UI Items to the Utility and define
their handlers.
- Utility Clauses
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Explains how to extend a Utility with multiple rollouts.
- Managing Multiple Rollouts in a Scripted Utility
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Details about multiple rollouts management.
General Rollout and Floater topics:
- Rollout Clauses
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Locals variables, functions, structure definitions, mouse tools, UI items and event
handlers in scripted rollouts.
- Utility and Rollout Properties, Methods, and Event Handlers
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Describes the Properties, Methods and Event Handlers in Rollouts and Floaters.
- Rollout Floater Windows
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Creating and closing Floaters, adding and removing Rollouts, Floater properties.
- RolloutCreator Functions
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The RolloutCreator is a structure of functions to help you with the definition of
Rollouts.
- SubRollout Class
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Describes the subRollout Class, a UI item which you can place rollouts into.