Noise : TextureMap

Noise - superclass: textureMap; super-superclass:material - classID: #(564, 0) 

Value > MAXWrapper > Material > TextureMap > Noise

 

   

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Constructor

noise...   

Properties

<Noise>.type Integer default: 0 

Sets the type of noise:

0- Regular (Generates plain noise. Basically the same as fractal noise with levels at 1.)

1- Fractal (Generates noise using a fractal algorithm. levels sets the number of iterations for the fractal noise.)

2- Turbulence (Generates fractal noise with an absolute value function applied to it to make fault lines.)

   

<Noise>.size Float default: 25.0 -- animatable, alias: Noise_Size 

Sets the scale of the noise function.

   

<Noise>.thresholdLow Float default: 0.0 -- animatable, alias: Low_Threshold 
<Noise>.thresholdHigh Float default: 1.0 -- animatable, alias: High_Threshold 

When the noise value is above the Low threshold and below the High threshold, the dynamic range is stretched to fill 0-1. This creates a smaller discontinuity (technically, 1 st order instead of 0 order) at the threshold transition and produces less potential aliasing.

   

<Noise>.levels Float default: 3.0 -- animatable, alias: Noise_Levels 

Determines how much fractal energy is used for the Fractal and Turbulence noise functions. You can set the exact amount of turbulence you want, and also animate the number of fractal levels.

   

<Noise>.phase Float default: 0.0 -- animatable 

Controls the speed of the animation of the noise function. Use this option to animate the noise function.

   

<Noise>.color1 Color default: (color 0 0 0) -- animatable, alias: Color_1 

Sets the first principal noise color.

   

<Noise>.map1 TextureMap default: undefined -- alias: Map_1 

Map used in place of color1 .

   

<Noise>.map1Enabled Boolean default: true -- alias: Map_1_Enable 

When on, map1 is enabled.

   

<Noise>.color2 Color default: (color 255 255 255) -- animatable, alias: Color_2 

Sets the second principal noise color.

   

<Noise>.map2 TextureMap default: undefined -- alias: Map_2 

Map used in place of color2 .

   

<Noise>.map2Enabled Boolean default: true -- alias: Map_2_Enable 

When on, map2 is enabled.

   

<Noise>.coords StandardXYZGen -- alias: coordinates 

See StandardXYZGen for the StandardXYZGen properties

   

<Noise>.output StandardTextureOutput 

See TexOutputClass for the StandardTextureOutput properties

See Also