Value > MAXWrapper > Material > TextureMap > Noise |
0- Regular (Generates plain noise. Basically the same as fractal noise with levels at 1.)
1- Fractal (Generates noise using a fractal algorithm. levels sets the number of iterations for the fractal noise.)
2- Turbulence (Generates fractal noise with an absolute value function applied to it to make fault lines.)
Sets the scale of the noise function.
<Noise>.thresholdLow Float default: 0.0 -- animatable, alias: Low_Threshold <Noise>.thresholdHigh Float default: 1.0 -- animatable, alias: High_Threshold
When the noise value is above the Low threshold and below the High threshold, the dynamic range is stretched to fill 0-1. This creates a smaller discontinuity (technically, 1 st order instead of 0 order) at the threshold transition and produces less potential aliasing.
Determines how much fractal energy is used for the Fractal and Turbulence noise functions. You can set the exact amount of turbulence you want, and also animate the number of fractal levels.
Controls the speed of the animation of the noise function. Use this option to animate the noise function.
Sets the first principal noise color.
Sets the second principal noise color.
See StandardXYZGen for the StandardXYZGen properties
See TexOutputClass for the StandardTextureOutput properties