Value > MAXWrapper > Material > TextureMap > Gradient |
The gradient interpolates between 3 colors. This is the first color.
You can interpolate between 3 maps instead of colors. This is the first map.
When on, the associated map is enabled.
The gradient interpolates between 3 colors. This is the second color.
You can interpolate between 3 maps instead of colors. This is the second map.
When on, the associated map is enabled.
The gradient interpolates between 3 colors. This is the third color.
You can interpolate between 3 maps instead of colors. This is the third map.
When on, the associated map is enabled.
Controls the centerpoint of the middle color. The position ranges from 0 to 1. When it is 0, color2 replaces color3 . When it is 1, color2 replaces color1 .
0- Linear (Interpolates the color based on the vertical position.)
1- Radial (Interpolates based on the distance from the center of the map.)
When nonzero (ranges from 0 to 1), applies a noise effect. This perturbs the color interpolation parameter using a 3D noise function based on U, V, and Phase.
0-Regular (Generates plain noise. This is the same as Fractal noise with the Levels setting at 1.)
1-Fractal (Generates noise using a fractal algorithm. noiselevels sets the number of iterations for the fractal noise.)
2-Turbulence (Generates fractal noise with an absolute value function applied to it to make fault lines. The noise amount must be greater than 0 to see any effects of turbulence.)
Scales the noise function. Smaller values give smaller chunks of noise.
Controls the speed of the animation of the noise function. A 3D noise function is used for the noise. The first two parameters are U and V and the third is phase.
Sets the number of fractal iterations or turbulence (as a continuous function).
<Gradient>.noiseThresholdLow Float default: 0.0 -- animatable, alias: Low_Threshold <Gradient>.noiseThresholdHigh Float default: 1.0 -- animatable, alias: High_Threshold <Gradient>.noiseThresholdSMooth Float default: 0.0 -- animatable, alias: Threshold_Smoothing
When the noise value is above the Low threshold and below the High threshold, the dynamic range is stretched to fill 0-1. This produces a smaller discontinuity at the threshold transition and thus causes less potential aliasing.
noiseThresholdLow : Sets the low threshold.
noiseThresholdHigh : Sets the high threshold.
NoiseThresholdSmooth : Helps make a smoother transition from the threshold value to the noise value. When 0, no smoothing is applied. When it is 1, the maximum amount of smoothing is applied.
See UVGenClass for the StandardUVGen properties.
See TexOutputClass for the StandardTextureOutput properties.