Vector_Map - superclass: textureMap; super-superclass:material - 31:0 - classID: #(-1817630903, 1804420874)
Value > MAXWrapper > Material > TextureMap > Vector_Map |
The Vector_Map TextureMap available in 3ds Max 2014 and higher can load and generate a rasterized bitmap representation of several vector graphics formats, including the open SVG and SVGZ, Autodesk's AutoCAD .PAT, and Adobe's AI and PDF formats.
The Scalable Vector Graphics (SVG) XML format, an open format developed by the World Wide Web Consortium, allows the description of geometry shapes, images and text that are resolution-independent and can produce a bitmap of arbitrary size without storing actual texels on disk. The benefit of this approach is high quality graphics and text at any resolution and very small source description file sizes.
SVG files can be created by hand or by dedicated tools, downloaded from the Web, or generated automatically using MAXScript. In addition, the 3ds Max implementation of the Vector_Map TextureMap provides the ability to embed MAXScript function calls inside the SVG XML source file.
To learn more about the basics of creating SVG files and the integration of the Vector_Map with MAXScript, please see the topic VectorMap TextureMap and MAXScript.
Vector_Map... VectorMap...
<Vector_Map>.coords StandardUVGen default: MtlBase:Placement -- maxObject; Coordinates; SubAnim
See UVGenClass for the StandardUVGen properties.
<Vector_Map>.vectorfile String default: "" -- filename
Get/set the value of the "Vector File" button.
This is the file name of the vector file used as the source of the Scalable Vector Graphics map generation.
Supported file formats include:
.SVG - Scalable Vector Graphics XML format. When saved from a 3rd party editor like tje open source Inkscape, the file must be saved as Plain SVG.
.SVGZ - Compressed Scalable Vector Graphics format
.AI - Adobe Illustrator format - AI9 to SC5. Files must be saved with "Create PDF Compatible File" option checked.
.PAT - Autodesk AutoCAD Pattern file format
.PDF - Adobe Portable Document Format
<Vector_Map>.filter BooleanClass default: true -- boolean
Get/set the state of the "Filter Result" checkbox.
When set to True (default), the rasterized bitmap produced from the vector graphics definition will be filtered.
<Vector_Map>.mipmap BooleanClass default: true -- boolean
Get/set the state of the "Mip Mapping" checkbox.
When set to True (default), multiple resolutions of the texture map will be rasterized to allow for better texture filtering at render time.
<Vector_Map>.applycrop BooleanClass default: false -- boolean
Get/set the state of the "Apply" checkbox.
When set to True, the resulting rasterized bitmap will be cropped or placed according to the parameters below.
When set to False (default), no cropping or placement will be performed.
<Vector_Map>.croporplace Integer default: 0 -- integer
Get/set the state of the "Crop/Place" radius buttons.
<Vector_Map>.crop_u Float default: 0.0 -- animatable; float; Clip_U_Offset
Get/set the value of the "U" spinner.
It defines the horizontal component of the upper left corner of the region to be affected, expressed in normalized units between 0.0 and 1.0.
<Vector_Map>.crop_v Float default: 0.0 -- animatable; float; Clip_V_Offset
Get/set the value of the "V" spinner.
It defines the vertical component of the upper left corner of the region to be affected, expressed in normalized units between 0.0 and 1.0.
<Vector_Map>.crop_w Float default: 1.0 -- animatable; float; Clip_U_Width
Get/set the value of the "W" spinner.
It defines the Width of the region to be affected, expressed in normalized units between 0.0 and 1.0.
<Vector_Map>.crop_h Float default: 1.0 -- animatable; float; Clip_V_Width
Get/set the value of the "H" spinner.
It defines the Height of the region to be affected, expressed in normalized units between 0.0 and 1.0.
<Vector_Map>.Jitter BooleanClass default: false -- boolean
Get/set the state of the "Jitter Placement" checkbox.
<Vector_Map>.jitteramt Float default: 1.0 -- animatable; float; Jitter_Placement
<Vector_Map>.monoOutput Integer default: 1 -- integer
Get/set the state of the "Mono Channel Output" radio buttons.
<Vector_Map>.patternname Integer default: 0 -- integer
Get/set the selection of the "Pattern" drop-down list available if the .vectorfile property points at a .PAT file.
<Vector_Map>.patternrepeat Float default: 1.0 -- animatable; float; Pattern_Repeat
Get/set the value of the "Repeat" spinner.
It controls the repeating of the pattern.
Use Repeat instead of tiling since most patterns do not tile nicely.
Note that this parameter is animatable.
<Vector_Map>.linewidth Float default: 1.0 -- animatable; float; Line_Width
Get/set the value of the "Line Width" spinner.
<Vector_Map>.linecolor Color default: (color 0 0 0) -- animatable; RGB color; Line_Color; Controller Scaling: ([1,1,1] : (color 255 255 255)))
Get/set the color of the "Line Color" value.
<Vector_Map>.backcolor Color default: (color 255 255 255) -- animatable; RGB color; Background_Color; Controller Scaling: ([1,1,1] : (color 255 255 255)))
Get/set the color of the "Background" value.
<Vector_Map>.linecap Integer default: 0 -- integer; Line_Cap
<Vector_Map>.pdf_page Float default: 1.0 -- animatable; float; PDF_Page_Number
Get/set the value of the "Page" spinner.
It is animatable, allowing to scrolling through a PDF document when the .continuous property is set to True.
<Vector_Map>.continous BooleanClass default: false -- boolean
Get/set the state of the "Continuous" checkbox.
When True, the page transitions will be smooth.
When False (default), the .pdf_page value will be interpreted as an integer and only whole pages will be displayed.
<Vector_Map>.transparent BooleanClass default: true -- boolean
Get/set the state of the "Transparent" checkbox.
When set to True (default), the page's background will be considered transparent.
When set to False, the .pagecolor property will be used as the background color.
<Vector_Map>.pagecolor Color default: (color 255 255 255) -- animatable; RGB color; Page_Color; Controller Scaling: ([1,1,1] : (color 255 255 255))
Get/set the value of the "Page Color" picker.
<Vector_Map>.transition_mode Integer default: 0 -- integer;
Get/set the selection of the "Mode" drop-down list.
<Vector_Map>.transitiondir Integer default: 0 -- animatable; integer; Transition_Direction
Get/set the transition direction controls selection used when .transition_mode is greater than 0 (Scrolling Or Moving In or Out).
<Vector_Map>.preview BooleanClass default: false -- boolean
<Vector_Map>.hwbitmapsize Integer default: 256 -- integer
Get/set the value of the "HW Bitmap Size" slider.
Possible values are in the range from 256 to 4096.
This property controls the bitmap resolution used for hardware rendering (iRay, Quicksilver). It does NOT apply to viewport bitmap display.
<Vector_Map>.memlimit Integer default: 0 -- integer
<Vector_Map>.output StandardTextureOutput default: MtlBase:Output -- maxObject; SubAnim
See TexOutputClass for the StandardTextureOutput properties.
Interface: VectorMap
<void>Reload()
Equivalent to pressing the "Reload" button in the Parameters rollout of the VectorMap.
Causes the reloading of the source file definition and refreshing of the texture.
<void>ViewImage()
Equivalent to pressing the "View Image" button in the Cropping/Placement group of controls inside the Parameters rollout of the VectorMap.
Causes the display of the rasterized bitmap representation of the vector map in a "Specify Cropping/Placement" window.
<void>Refresh()
Refreshes the map without reloading the source.
<boolean>SetSvgString <string>fnSetSvgString
Gets the Vector Map's definition via a MAXScript String value instead of an external text file.
Use MAXScript to build an SVG XML description into a String variable, then pass this String as argument to this function.
Interface: IMtlRender_Compability_MtlBase