The base class of animation controllers. Controllers generate values at different points in time using keyframes or other methods.
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tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
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tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
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tuple | NumRefs = _swig_property(GetNumRefs) |
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tuple | Refs = _swig_property(lambda self: (self.GetReference(i) for i in xrange(self.GetNumRefs()))) |
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tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
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tuple | AnimHandle = _swig_property(GetAnimHandle) |
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tuple | ClassID = _swig_property(GetClassID) |
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tuple | ClearFlagInAllAnimatables = staticmethod(ClearFlagInAllAnimatables) |
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tuple | GetAnimByHandle = staticmethod(GetAnimByHandle) |
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tuple | KeyTimes = _swig_property(lambda self: (self.GetKeyTime(i) for i in xrange(self.GetNumKeys()))) |
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tuple | NodeName = _swig_property(GetNodeName) |
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tuple | NumSubAnims = _swig_property(GetNumSubAnims) |
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tuple | ParameterBlock = _swig_property(GetParameterBlock) |
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tuple | SubAnimNames = _swig_property(lambda self: (self.GetSubAnimName(i) for i in xrange(self.GetNumSubAnims()))) |
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tuple | SubAnims = _swig_property(lambda self: (self.GetSubAnim(i) for i in xrange(self.GetNumSubAnims()))) |
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tuple | SuperClassID = _swig_property(GetSuperClassID) |
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tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
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tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
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tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
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| def ChangeParents |
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ChangeParents(Control self, Matrix3 oldP, Matrix3 newP, Matrix3 tm, TimeValue t=Autodesk::Max::Now()) -> bool
ChangeParents(Control self, Matrix3 oldP, Matrix3 newP, Matrix3 tm) -> bool
| def GetDOFParams |
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GetDOFParams(Control self, Matrix3 ptm, DOFParams dofs, bool nodeSel, TimeValue t=Autodesk::Max::Now()) -> bool
GetDOFParams(Control self, Matrix3 ptm, DOFParams dofs, bool nodeSel) -> bool
| def SetFloatValue |
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SetFloatValue(Control self, float val, TimeValue t=Autodesk::Max::Now(), bool commit=True)
SetFloatValue(Control self, float val, TimeValue t=Autodesk::Max::Now())
SetFloatValue(Control self, float val)
| def SetMatrixValue |
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SetMatrixValue(Control self, SetXFormPacket val, TimeValue t=Autodesk::Max::Now(), bool commit=True)
SetMatrixValue(Control self, SetXFormPacket val, TimeValue t=Autodesk::Max::Now())
SetMatrixValue(Control self, SetXFormPacket val)
SetMatrixValue(Control self, Matrix3 val, TimeValue t=Autodesk::Max::Now(), bool commit=True)
SetMatrixValue(Control self, Matrix3 val, TimeValue t=Autodesk::Max::Now())
SetMatrixValue(Control self, Matrix3 val)
| def SetMatrixValuePosition |
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SetMatrixValuePosition(Control self, Point3 val, TimeValue t=Autodesk::Max::Now(), bool commit=True)
SetMatrixValuePosition(Control self, Point3 val, TimeValue t=Autodesk::Max::Now())
SetMatrixValuePosition(Control self, Point3 val)
| def SetMatrixValueRotate |
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SetMatrixValueRotate(Control self, Quat val, bool local, TimeValue t=Autodesk::Max::Now(), bool commit=True)
SetMatrixValueRotate(Control self, Quat val, bool local, TimeValue t=Autodesk::Max::Now())
SetMatrixValueRotate(Control self, Quat val, bool local)
SetMatrixValueRotate(Control self, AngAxis val, bool local, TimeValue t=Autodesk::Max::Now(), bool commit=True)
SetMatrixValueRotate(Control self, AngAxis val, bool local, TimeValue t=Autodesk::Max::Now())
SetMatrixValueRotate(Control self, AngAxis val, bool local)
| def SetMatrixValueScale |
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SetMatrixValueScale(Control self, Point3 val, bool local, TimeValue t=Autodesk::Max::Now(), bool commit=True)
SetMatrixValueScale(Control self, Point3 val, bool local, TimeValue t=Autodesk::Max::Now())
SetMatrixValueScale(Control self, Point3 val, bool local)
| def SetPoint2Value |
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SetPoint2Value(Control self, Point2 val, TimeValue t=Autodesk::Max::Now(), bool commit=True)
SetPoint2Value(Control self, Point2 val, TimeValue t=Autodesk::Max::Now())
SetPoint2Value(Control self, Point2 val)
| def SetPoint3Value |
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SetPoint3Value(Control self, Point3 val, TimeValue t=Autodesk::Max::Now(), bool commit=True)
SetPoint3Value(Control self, Point3 val, TimeValue t=Autodesk::Max::Now())
SetPoint3Value(Control self, Point3 val)
| def SetPoint4Value |
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SetPoint4Value(Control self, Point4 val, TimeValue t=Autodesk::Max::Now(), bool commit=True)
SetPoint4Value(Control self, Point4 val, TimeValue t=Autodesk::Max::Now())
SetPoint4Value(Control self, Point4 val)
| def SetScaleValue |
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SetScaleValue(Control self, ScaleValue val, TimeValue t=Autodesk::Max::Now(), bool commit=True)
SetScaleValue(Control self, ScaleValue val, TimeValue t=Autodesk::Max::Now())
SetScaleValue(Control self, ScaleValue val)
| def SubMove |
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SubMove(Control self, Matrix3 partm, Matrix3 tmAxis, Point3 val, TimeValue t=Autodesk::Max::Now(), bool localOrigin=True)
SubMove(Control self, Matrix3 partm, Matrix3 tmAxis, Point3 val, TimeValue t=Autodesk::Max::Now())
SubMove(Control self, Matrix3 partm, Matrix3 tmAxis, Point3 val)
| def SubRotate |
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SubRotate(Control self, Matrix3 partm, Matrix3 tmAxis, Quat val, TimeValue t=Autodesk::Max::Now(), bool localOrigin=True)
SubRotate(Control self, Matrix3 partm, Matrix3 tmAxis, Quat val, TimeValue t=Autodesk::Max::Now())
SubRotate(Control self, Matrix3 partm, Matrix3 tmAxis, Quat val)
| def SubScale |
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SubScale(Control self, Matrix3 partm, Matrix3 tmAxis, Point3 val, TimeValue t=Autodesk::Max::Now(), bool localOrigin=True)
SubScale(Control self, Matrix3 partm, Matrix3 tmAxis, Point3 val, TimeValue t=Autodesk::Max::Now())
SubScale(Control self, Matrix3 partm, Matrix3 tmAxis, Point3 val)