TextureOutput Class Reference
Used by texture maps to put up the 'Output' rollup in the materials editor, and perform the output filtering.
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tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
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tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
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tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
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tuple | NumRefs = _swig_property(GetNumRefs) |
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tuple | Refs = _swig_property(lambda self: (self.GetReference(i) for i in xrange(self.GetNumRefs()))) |
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tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
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tuple | AnimHandle = _swig_property(GetAnimHandle) |
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tuple | ClassID = _swig_property(GetClassID) |
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tuple | ClearFlagInAllAnimatables = staticmethod(ClearFlagInAllAnimatables) |
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tuple | GetAnimByHandle = staticmethod(GetAnimByHandle) |
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tuple | KeyTimes = _swig_property(lambda self: (self.GetKeyTime(i) for i in xrange(self.GetNumKeys()))) |
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tuple | NodeName = _swig_property(GetNodeName) |
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tuple | NumSubAnims = _swig_property(GetNumSubAnims) |
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tuple | ParameterBlock = _swig_property(GetParameterBlock) |
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tuple | SubAnimNames = _swig_property(lambda self: (self.GetSubAnimName(i) for i in xrange(self.GetNumSubAnims()))) |
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tuple | SubAnims = _swig_property(lambda self: (self.GetSubAnim(i) for i in xrange(self.GetNumSubAnims()))) |
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tuple | SuperClassID = _swig_property(GetSuperClassID) |
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tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
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tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
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tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
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| def Filter |
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Filter(TextureOutput self, AColor c) -> AColor
Filter(TextureOutput self, float f) -> float
Filter(TextureOutput self, Point3 p) -> Point3
GetInvert(TextureOutput self) -> bool
| def GetOutputLevel |
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GetOutputLevel(TextureOutput self, TimeValue t=Autodesk::Max::Now()) -> float
GetOutputLevel(TextureOutput self) -> float
| def GetRollupOpen |
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GetRollupOpen(TextureOutput self) -> bool
| def SetInvert |
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SetInvert(TextureOutput self, bool onoff)
| def SetOutputLevel |
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SetOutputLevel(TextureOutput self, float v, TimeValue t=Autodesk::Max::Now())
SetOutputLevel(TextureOutput self, float v)
| def SetRollupOpen |
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SetRollupOpen(TextureOutput self, bool open)