IParticleChannelAngAxis.h
Dialog Based Creation of Objects,
Lesson 4: Animation Controllers,
Lesson 6: Parameter Blocks,
Local Transformation Matrix,
Changing Parameter Types,
Using the Node and Object Offset Transformations,
Transform Controller Coordinate Systems,
Emulating Reset Transform and Reset Scale,
Converting Objects to Compatible Types,
Creating a Spline,
Creating a Patch,
Thread Safety,
Basic Concepts of Parameter Maps,
Managing Modifier Parameters,
Creating the Parameter Block and Referencing It,
Writing Animation Controller Plug-ins,
Control Virtual Methods,
Parameter Blocks,
Getting and Setting Parameter Block Values,
Controller Data Access,
Ring Array Classes,
Monitoring Parameter Changes,
Ring Array Slave and Master Controllers,
Ring Array Creation Process,
Procedural Controller Data Access,
Intervals,
Mapping Coordinate Modifiers,
Validity Intervals,
Material Modifiers,
Adding Modifiers to Objects,
Selection Modifiers,
Topology Modifiers,
Whole Object Modifiers,
Handling Mouse Procedures.
Get property for particle with index.
Verify if the channel is global.
If channel is global returns the global value.
If channel is not global returns value of the first particle. Returns bounding box for all particles.
Implements FPInterface.
virtual FPInterfaceDesc * GetDescByID(Interface_ID id)
Definition: ifnpub.h:611
#define PARTICLECHANNELANGAXISR_INTERFACE
Definition: IParticleChannelAngAxis.h:21
Set property for particle with index.
Set property for all particles at once thus making the channel global.
Implements FPInterface.
#define PARTICLECHANNELANGAXISW_INTERFACE
Definition: IParticleChannelAngAxis.h:22
virtual FPInterfaceDesc * GetDescByID(Interface_ID id)
Definition: ifnpub.h:611