Animate menu

Set Key
Inserts a key in the time line at the time where the current time indicator is positioned.

If you turn on Set IK/FK Keys in the Set Key options, you can subsequently use Animate > Set Key as an alternative to Animate > IK/FK Keys > Set IK/FK Key. (If you select Animate > Set Key for an object that’s not an IK handle, a joint controlled by an IK handle, or an object connected to an IK handle, the Set IK/FK Keys option is ignored.)

Select Animate > Set Key > to set the Set Key Options.

Set Breakdown

For more information on Breakdowns, see Breakdowns.

Note:

Breakdowns that do not have adjacent keys are unbounded. These breakdowns work like regular keys when you place, edit, and move them.

Select Animate > Set Breakdown > to set the Set Breakdown Options.

Hold Current Keys
Hold Current Keys sets keys for all animated attributes of a selected object at the current time. This menu item is most useful with Auto Key because Auto Key sets keys only for attributes that change value. For more information, see To hold Current Keys with Auto Key.

For example, suppose you are animating a character’s walk cycle. When a foot is on the ground, its position must be held for a number of frames. If you were to use Auto Key alone, a value must change before a key can be set. Hold Current Keys sets a key for the foot even though the values do not change.

Set Driven Key

This menu includes the Set, Go to Previous, and Go to Next options.

Click the Set option to display the Set Driven Key window. See also Use Set Driven Key to link attributes.

Click the Go to Previous and Go to Next options to cycle through the keys for the driven attributes of the current object and view the object's state at each of these keys. See also Use Set Driven Key to link attributes and View driven key relationships.

Set Transform Keys
This menu includes the Translate, Rotate, and Scale options.

Use these options to add a regular key at the current time on the X, Y, and Z translation channels of the selected object.

IK/FK Keys
This menu includes the Set IK/FK Key, Enbale IK Solver, Sonnect to IK/FK, and Move IK to FK options. For more information about these options, see IK/FK Keys menu.
Set Blend Shape Target Weight Keys
Keys the target shape blend shape weights for the current blend shape deformation.

    When this menu item is selected, the following can occur:

  • If only the base shape is selected, all its target shape weights are keyed.
  • If only target shapes are selected, the weights of the selected target shapes are keyed.
  • If the base shape and target shapes are selected, only the weights of the selected target shapes are keyed.

See also To animate painted blend shape weights.

Create Editable Motion Trail
Creates a motion trail for the current object. See Create an editable motion trail.

Select Animate > Create Editable Motion Trail > to set the Create Editable Motion Trail Options.

Create Animation Snapshot
Creates an animation snapshot for the current object. See To use animation snapshot.

Select Animate > Create Animation Snapshot > to set the Create Animation Snapshot Options.

Update Snapshot
Recalculates the motion trails and Animation Snapshots in your scene.
Create Animated Sweep
Creates an animated sweep for the selected objects. See To use animated sweep.

Select Animate > Create Animation Snapshot > to set the Create Animated Sweep Options.

Motion Paths
This menu includes the Set Motion Path Key, Attach to Motion Path, and Flow Path Object options.

For more information about these options, see Motion Paths menu.

Turntable
Adds a turntable camera named turntableCameran to your scene. This camera generates a turntable animation for the number of frames you specify in the Number of Frames field of the Create Turntable Animation options window. For more information, see Turntable animation and Create a turntable animation.

Select Animate > Turntable > to set the Turntable Options.