Merge vertices, edges, or faces into one vertex

You can merge vertices, edges, and faces into a single vertex using the Edit Mesh > Merge Components and Edit Mesh > Merge Components to Center commands.

Note: When you merge vertices, the corresponding UVs are also merged. In some cases, UVs cannot be merged. For example, UVs on separate shells must be merged manually. (Select Edit UVs > Merge UVs in the UV Texture Editor.)

To merge several vertices into a single vertex

  1. Select the vertices you want to merge.
  2. Do one of the following:
    • From the main menu bar, select Edit Mesh > Merge Components > .
    • From the marking menu, select Merge Vertices > Merge Vertices > . (To open the marking menu, Shift -click a vertex.)
  3. In the Merge Vertices options window that appears, adjust the Threshold.
  4. Click Merge.

    When the distance between the selected vertices is smaller than the Threshold value, they are merged.

    Note: Merging vertices can make your geometry non-manifold. Use Mesh > Cleanup to fix non-manifold geometry.

To merge edges or faces into a single vertex

  1. Select the edges or faces you want to merge to a center point.
    Note: You can only merge edges that are part of the same polygon mesh. If you want to merge edges from different mesh objects, you must first combine (Mesh > Combine) them.
  2. From the main menu bar, select Edit Mesh > Merge Components to Center.

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