You can merge vertices, edges, and faces into a single vertex using the Edit Mesh > Merge Components and Edit Mesh > Merge Components to Center commands.
Note: When you merge vertices, the corresponding UVs are also merged. In some cases, UVs cannot be merged. For example, UVs on separate shells must be merged manually. (Select
Edit UVs > Merge UVs in the
UV Texture Editor.)
To merge several vertices into a single vertex
- Select the vertices you want to merge.
- Do one of the following:
- From the main menu bar, select Edit Mesh > Merge Components > .
- From the marking menu, select Merge Vertices > Merge Vertices > . (To open the marking menu, Shift -click a vertex.)
- In the Merge Vertices options window that appears, adjust the Threshold.
- Click Merge.
When the distance between the selected vertices is smaller than the Threshold value, they are merged.
Note: Merging vertices can make your geometry non-manifold. Use
Mesh > Cleanup to fix non-manifold geometry.
To merge edges or faces into a single vertex
- Select the edges or faces you want to merge to a center point.
Note: You can only merge edges that are part of the same polygon mesh. If you want to merge edges from different mesh objects, you must first combine (
Mesh > Combine) them.
- From the main menu bar, select Edit Mesh > Merge Components to Center.