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Use the Game Exporter (File > Game Exporter) to quickly export animation in an FBX file. You can export a list of clips into a single FBX file, or save each clip into its own FBX file.
- Switch to the Animation Clips tab at the top of the Game Exporter window.
By default, this displays the Anim Default preset, which gives you the basic FBX options for exporting animation. See Create a Game Exporter preset for information on adding your own presets.
- Use the next drop-down menu to indicate whether you want to Export All or Export Selected objects.
If you have a selection set created for the animated objects, you can also select Export Object Set, then select the set itself.
Tip: If you have multiple characters in the same scene and you want to export only one of them, this is how you specify which one you want to export.
The object set is maintained so you don't have to re-specify which objects to export the next time you open the file.
- In the Animation Clips section, do the following to add and define as many clips as you want.
- Click to add a new clip.
By default, the Start and End frame for a new clip are set to the current time range in the Time Slider. You can jog through the animation in your scene to determine where the clip you want starts and ends, then enter those frame values in the Start and End fields.
- Enter a name for the clip, for example "Jog", "Jump", or "Land".
- (Optional) Click to frame the Animation Playback Range (Time Slider) on a specific clip.
- Click to frame the Animation Playback Range and playback only that clip.
Tip: By default each new clip is added to the bottom of the list. Right-click and select
Insert Clip to add a new clip between existing ones.
- In the Clip Settings section, edit the settings as required, and specify whether to Save Multiple Clips to Single File, or Save Multiple Clip Files.
Note: With Save Multiple Clips to Single File on, the clips are saved as FBX takes within a single FBX file.
- Click Export.
This exports the animation, based on the Filename and Path location you set.