To use the Bevel command, select Edit Mesh > Bevel > in the main menu bar, or select Bevel Edge > from the marking menu ( + ). See also Bevel polygon edges.
A Bevel expands each selected vertex and edge into a new face, rounding the edges of a polygon mesh. You can position these new faces at an offset from the original edge or scale them towards the original face center using the Bevel Options. See Edit Mesh > Bevel.
Performing a bevel operation on any mesh produces predictable results. In the following example, several corner edges are beveled. All of the beveled edges are equal in length, and the new segments are parallel.
UV texture coordinates are automatically created for the new faces created by the bevel. UV assignment options let you specify the method used to create UVs for the beveled object.
On meshes with assigned color-per-vertex data, the vertex colors for the new vertices on the Bevel are derived from the original neighboring vertices and the colors are interpolated as required.