You can access many settings related to the transformation tools by Ctrl + Shift + -clicking in your scene when different transformation tools are active.
The following marking menus are common to the Move Tool, Rotate Tool and Scale Tool.
Menu Item | Effect |
---|---|
Preserve UVs | Maya automatically transforms UVs in the UV space relative to the transformations taking place in the scene view. |
Menu Item | Effect |
---|---|
Symmetry |
Turns Object symmetry on. |
Topology/World / Object |
Sets the symmetry space. |
X Axis / Y Axis / Z Axis |
Lets you choose whether to reflect your selection along the X-axis, Y-axis or Z-axis. |
Menu Item | Effect |
---|---|
Marquee | Turns Marquee select on and off. See Selection styles. |
Preselection Highlight | Turns Preselection Highlight on and off. |
Object mode | Turns Object mode on and off. |
Highlight backfaces | When enabled, backfacing components are highlighted for preselection and are selectable. When this option is disabled, backfacing components are still selectable, but they are not highlighted for preselection. |
Surface / Volume / Global | Sets the Falloff Mode for Soft Selection. |
Color Feedback | Turns color feedback for Soft Selection on and off. |
Camera Based Selection | Turns on Camera Based Selection. For more information, see Select only unobstructed components. |
Clear Selection | Deselects all selected components. |
The following marking menus give you access to options associated with the Select Tool. You can also access these marking menus by holding q + clicking in your scene.
Menu Item | Effect |
---|---|
Marquee/Drag | Changes the Selection Style. For more information, see Select multiple components. |
Paint Select | Changes the selection mode to Paint Select. For more information, see Paint Selection Tool. |
Lasso | Changes the selection mode to Lasso Select. For more information, see Lasso Tool. |
Camera Based Selection | Turns on Camera Based Selection. For more information, see Select only unobstructed components. |
Clear Selection | Deselects all selected components. |
Selection Constraints |
Lets you set a constraint. See Modeling Toolkit selection constraints. |
Transform Constraints |
Lets you select a transform constraint. See Modeling Toolkit transform constraints. |
The following marking menus give you access to options associated with the Move Tool. You can also access these marking menus by holding w + clicking in your scene.
Menu Item | Effect |
---|---|
World / Object / Component | Sets the Move Axis (coordinate system) for the Move Tool. |
Keep Spacing | Maintains relative spacing when snap settings are on. |
Preserve Child Position | Maintains the position of child objects when you move a parent object. |
Tweak Mode | Turns Tweak Mode on and off. |
Update Triad | Determines whether the manipulator is updated during manipulation or when the mouse button is released, when moving components along their normals. |
Move Options | Opens the Tool Settings. |
Selection Constraints |
Lets you set a constraint. See Modeling Toolkit selection constraints. |
Transform Constraints |
Lets you select a transform constraint. See Modeling Toolkit transform constraints. |
Menu Item | Effect |
---|---|
Live Object Axis / Normal / Parent / Along Rotation Axis / Custom | Sets the Move Axis for the Move Tool. |
Set Orientation to Component |
Sets the Move Axis to a Custom axis orientation based on a specified point, edge, or face. See Set a custom axis orientation. |
Menu Item | Effect |
---|---|
Discrete Move | Lets you move components by specified increments. You can modify the increments in the Tool Settings editor. |
Face Center / Vertex | Lets you move and snap to a live polygon’s components. Both can be turned on simultaneously. |
Relative Mode | Lets you move components relative to their initial orientation or scale. |
The following marking menus give you access to options associated with the Rotate Tool. You can also access these marking menus by holding e + clicking in your scene.
Menu Item | Effect |
---|---|
Object / World /Component /Gimbal | Sets the Rotate mode. |
Comp Use Object Pivot | Lets you rotate object components around the object’s pivot point. |
Discrete Rotate | Lets you rotate components by specified increments. You can modify the increments in the Tool Settings editor. |
Relative | Lets you rotate or scale components relative to their initial orientation or scale. |
Center As Virtual Trackball | When on, dragging the area inside the rotation manipulators (the center) rotates the object or component. When off, you can only rotate the object or component by dragging the rotation manipulators. |
Rotate Options | Opens the Tool Settings. |
Selection Constraints |
Lets you set a constraint. See Modeling Toolkit selection constraints. |
Transform Constraints |
Lets you select a transform constraint. See Modeling Toolkit transform constraints. |
The following marking menus give you access to options associated with the Scale Tool. You can also access these marking menus by holding r + clicking in your scene.
Menu Item | Effect |
---|---|
Comp Use Object Pivot | Lets you scale object components relative to the object’s pivot point. |
Snap Scale | Lets you scale components by specified increments. You can modify the increments in the Tool Settings editor. |
Relative | Lets you rotate or scale components relative to their initial orientation or scale. |
Scale Options | Opens the Tool Settings. |
Selection Constraints |
Lets you set a constraint. See Modeling Toolkit selection constraints. |
Transform Constraints |
Lets you select a transform constraint. See Modeling Toolkit transform constraints. |