To open the Move Tool, click the Move Tool icon in the Tool Box.
Specifies the coordinate system for the Move Tool.
Moves an object in object space coordinate system. Axis orientation includes rotations on the object itself. If several objects are selected, each object moves the same amount relative to its own object space coordinate system.
Moves in the world space coordinate system. The object is aligned to the world space axis. This is the default.
Moves selected vertices or CVs in the U or V direction of the surface. Typically you would use this option for small sets of CVs. The manipulator indicates the surface Normal, U, and V directions.
When you select Normal, the Update [UVN] Triad check box appears. Turned on, this option causes the manipulator orientation to reflect the moved surface rather than the original surface. This is the default. Turned off, the manipulator retains the orientation for the original surface.
Moves selected vertices or CVs along the average of their combined normals.
When an object is selected, moves the object in object space coordinate system.
(This setting does not work with Reflection on.) Sets the Move Tool to move objects along the axis of a live object. Most commonly, you would make a construction plane live, but any object can be set live. When you have a live object and select this option, the move arrows of the Move Tool align to the live construction plane. (The geometry of the live object doesn’t matter; the move aligns to the axes of the live object.)
Lets you set a custom orientation. Custom axis orientation is automatically selected when you activate custom pivot editing mode. The offset coordinates update as you edit the orientation of the custom pivot. See Activate custom pivot editing mode.
Lets you orient the Move Tool's X-axis by selecting a component in the scene. See Set a custom axis orientation.
Activates custom pivot editing mode. See Activate custom pivot editing mode.
Resets the custom pivot's position and orientation. See Reset the custom pivot.
When on, moving a parent object does not move its children.
When this option is selected, moving components in the scene view causes the corresponding UVs to move accordingly in the UV space. The net result is that the texture does not become warped.
Enables the Relative option and lets you specify the amount an object is moved in increments (determined by the Step Size value).
While Maya moves the object, relative spacing is maintained. Turn this option off if you don’t want to preserve relative spacing while translating.
Enter a value to determine the amount an object is moved in increments when the Discrete Move option is selected.
When on, joint offset values are automatically updated when you move joints in a skeleton, ensuring that the parent joint points correctly toward the first child joint.
See also Move joints.
If you want a joint to rotate about a particular axis, that axis must not be the Primary Axis. For example, a joint cannot rotate about its local X-axis if its Primary Axis orientation is set to X.
You cannot set the same axis for both the Primary and Secondary orientation. If you set either option to use an axis already specified, Maya automatically switches the other option to use a different axis.
Lets you set the direction (positive or negative) in which the secondary axis points.
When on, the Orient Joint Options affect all the joints below the current joint in the skeleton’s hierarchy. When off, only the current joint is affected by the Orient Joint Options.
When on, the local scale axes of the current joint are also reoriented.
The following settings let you snap to polygon face centers and vertices while translating.
Turned on by default. This means that while Maya moves the component, relative spacing is maintained. Turn this option off if you don’t want to preserve relative spacing while translating and snapping polygonal components.
These settings let you move and snap to a live polygon’s components (face centers and vertices). See Snapping with live objects.
Determines what happens when you drag the mouse in the scene.
When you drag your cursor over components in the scene, a marquee appears. When you release the mouse button, components within the marquee are selected.
When you drag your cursor over components, all components under the cursor are selected.
If Camera based paint selection is enabled, you can only select components that are not obstructed by other components relative to the current camera.
When on, backfacing components are highlighted for preselection and can be selected. When this option is off, backfacing components can still be selected, but they are not highlighted for preselection. See Highlight components before selecting them.
See Symmetry Settings.