For more information on using the features in this menu see Display a texture behind the UVs.
Shows or hides the texture image. This item can also be found in the UV Texture Editor toolbar for quick access. See UV Texture Editor toolbar.
Reduces the brightness of the currently displayed background image. Dimming the background image lets you more easily view and select components in the UV Texture Editor’s view. Selecting the item toggles it on or off depending on its current state.
Turns off pixel blurring to show exact pixel boundaries. This item can also be found in the UV Texture Editor toolbar for quick access. See UV Texture Editor toolbar.
Shades active UV shells in a semitransparent way.
Using Shade UVs you can:
Specifies the shaded color for UV shells with a clockwise winding order. The default color is blue.
Specifies the transparency value for the front-facing shaded UV shells. A value of 0 is fully transparent while a value of 1 is fully opaque. The default is 0.25.
Specifies the shaded color for UV shells with a counterclockwise winding order. The default color is red.
Specifies the transparency value for the back-facing shaded UV shells. A value of 0 is fully transparent while a value of 1 is fully opaque. The default is 0.25.
Switch between displaying the texture image and its alpha (transparency) channel. These items can also be found in the UV Texture Editor toolbar for quick access. See UV Texture Editor toolbar.
Determines whether or not to automatically snap UVs to pixels. Snapping is to pixel corners or centers. This item can also be found in the UV Texture Editor toolbar for quick access. See UV Texture Editor toolbar.
Select where Pixels snap to.
When on, the selected UVs snap to the corners of other UVs.
When on, the selected UVs snap to the centers of other UVs.
Use these settings to change how much of the texture appears in the texture editor.
You can explicitly set the size of the image by setting these options, or you can select one of the presets.
The texture space is defined by the Minimum and Maximum U and V values.
The texture fills the extent of the grid (defined in the Grid Options window).
The texture fills the 0 to 1 (or unit) texture space.
Switches between showing square texture space and texture space with the same ratio of width to height as the image. This item can also be found in the UV Texture Editor toolbar for quick access. See UV Texture Editor toolbar.
Bakes the texture and stores it in memory. See also UV Texture Editor toolbar.
The resolution used when baking the texture.