Game Exporter: Animation Clips tab

When you select Anim Default from the preset drop-down menu , the Game Exporter displays the following standard set of options for exporting animation.

For information on creating your own preset with additional or different FBX options, see Create a Game Exporter preset. For information on the FBX options, refer to the FBX Reference, available online, or from the Maya Help.

Animation Clips

This section lets you define multiple clips of animation within the scene in order to export them either as separate files, or as separate takes in a single FBX file. You can create, name, set the start and end frames, and playback the clips in this area. See Export animation clips with Game Exporter.

Once you have a list of clips created, use the check boxes on the right to select which clips to export with the current operation.

Clip Settings

Bake Animation
Bakes any constraints into animation curves, so the animation is baked onto the bones and can be loaded in your game engine. (In most cases constraint animation does not transfer to the game engine, so without baking the bones would appear to have no animation.)
Cameras
Exports all cameras contained in the scene.
Save Multiple Clips to Single File/Save Multiple Clip Files
Sets whether to export all clips defined in the Animation Clips section as a single FBX file, or export them as multiple, individual clip files.

Saving multiple clips to a single file saves the clips as FBX takes within a single FBX file.