Defines the material used for trees.
If this material is loaded into the 3ds Max Material Editor from the Civil View Explorer, typically it appears in Slot 4.
| Channel or Face ID | Material Type |
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1 > |
Tree Bitmaps These material channels are created and managed automatically and dynamically when creating tree objects from the Object Placement Style Editor. You can globally control the self-illumination properties of tree material channels by using the Scene Settings rollout. |