About creating visual cross section lines on the selected surfaces and meshes, using one of five different methods, with the Windows > Editors > Cross Section Editor
tool.
The editor lets you define groups of cross sections with specific characteristics, apply them to any geometry at any time, and even save them with your model.

You can also convert the visual cross-sections to section data geometry (using Tools > Promote in the Cross Section Editor).
To obtain NURBS curves, you must use the Curve Edit > Fit Curve
tool on the section data.
Cross sections are created in the X,Y or Z planes with a regular step size starting from the origin. For example, with a step size of 2.5 cm, the cross section specs are created at -2.5, 0.0, 2.5, 5.0... and so on.
When the Auto Range option is turned on (default), the cross sections are shown over the entire surface. Otherwise, you must explicitly set the range over which the cross sections should be displayed.
Cross-sections are individually created in a plane perpendicular to the X, Y or Z axis at a specific location. That X, Y or Z location is specified through the control window or by clicking the mouse in the view.
Cross sections are created at the intersection between the geometry and selected section data or construction planes.
Section data can be created from degree 1 NURBS by using the crvToSection plug-in.
Cross-sections are created at the intersection between the geometry and a (temporary) construction plane generated on the fly. You can also select an existing construction plane.
Cross-sections are created based on a driving curve you specify, and the Number of planes option. Points, equally spaced by arc length, are placed on the curve to correspond to the number of sections. A plane is then defined perpendicular to the curve’s tangent at each of these points. The cross-sections are created where the planes intersect the geometry.
The driving curve can be a free curve, a curve-on-surface, or a surface edge or isoparm.
You can control the accuracy of visual cross sections by setting the Tessellator option in the diagnostic Shading section of the Control Panel. The Accurate setting will produce more accurate cross sections.