#include "../Common/Common.h"
#include "../Common/GeometryUtility.h"
#define SAMPLE_FILENAME "ExportShader.fbx"
#define CGFX_SHADERFILE "xfSkyBox.cgfx"
#define HLSL_SHADERFILE "glass.fx"
#define TEXTURE_FILE "Default_reflection.dds"
int main(int argc, char** argv)
{
bool lResult;
InitializeSdkObjects(lSdkManager, lScene);
lResult = CreateScene(lSdkManager, lScene);
if(lResult == false)
{
FBXSDK_printf("\n\nAn error occurred while creating the scene...\n");
DestroySdkObjects(lSdkManager, lResult);
return 0;
}
const char* lSampleFileName =
NULL;
for( int i = 1; i < argc; ++i )
{
if( FBXSDK_stricmp(argv[i], "-test") == 0 ) continue;
else if( !lSampleFileName ) lSampleFileName = argv[i];
}
if( !lSampleFileName ) lSampleFileName = SAMPLE_FILENAME;
lResult = SaveScene(lSdkManager, lScene, lSampleFileName, -1, true);
if(lResult == false)
{
FBXSDK_printf("\n\nAn error occurred while saving the scene...\n");
DestroySdkObjects(lSdkManager, lResult);
return 0;
}
DestroySdkObjects(lSdkManager, lResult);
return 0;
}
{
sceneInfo->
mTitle =
"Example scene";
sceneInfo->
mSubject =
"Illustrates the creation of shader.";
sceneInfo->
mAuthor =
"ExportShader sample program.";
sceneInfo->
mComment =
"no particular comments required.";
FbxNode* lCgfxNode = CreateCube(pScene,
"CgfxCube", lCgfxTranslation);
FbxNode* lHlslNode = CreateCube(pScene,
"HlslCube", lHlslTranslation);
return true;
}
{
CreateTableEntry(lTable, lProp);
CreateTableEntry(lTable, lProp);
CreateTableEntry(lTable, lProp);
return lCgfxMat;
}
{
CreateTableEntry(lTable, lProp);
CreateTableEntry(lTable, lProp);
CreateTableEntry(lTable, lProp);
CreateTableEntry(lTable, lProp);
CreateTableEntry(lTable, lProp);
CreateTableEntry(lTable, lProp);
return lHlslMat;
}
{
lDst.SetSemantic( pProp.
GetName() );
}