FbxControlSet Class Reference
#include <fbxcontrolset.h>
This class contains all methods to either set-up an exported control rig or query information on an imported control rig.
A Control rig is a character manipulation tool that lets you change the position and orientation of a character to create or alter animation.
This class also contains some methods to manipulate the FbxEffector and FbxControlSetLink.
The FbxControlSet class contains FK rig (Forward Kinematics) and IK rig (Inverse Kinematics) animation. The FK rig is represented by a list of nodes while the IK rig is represented by a list of effectors.
You can access the FK rig with the FbxControlSetLink class, using the functions FbxControlSet::SetControlSetLink() and FbxControlSet::GetControlSetLink().
You can access the IK rig with the FbxEffector class, using the functions FbxControlSet::SetEffector() and FbxControlSet::GetEffector().
- See also
- FbxEffector, FbxControlSetLink
Definition at line 185 of file fbxcontrolset.h.
Control rig type.
- eNone No Control rig.
- eFkIk Both an FK rig and IK rig.
- eIkOnly Only an IK rig.
Enumerator |
---|
eNone |
|
eFkIk |
|
eIkOnly |
|
Definition at line 198 of file fbxcontrolset.h.
Reset to default values.
Reset all effector and control set links.
void SetType |
( |
EType |
pType | ) |
|
Set type as given.
- Parameters
-
Get type.
- Returns
- The gotten type.
void SetUseAxis |
( |
bool |
pUseAxis | ) |
|
Set use axis flag as given.
- Parameters
-
pUseAxis | The given use axis flag. |
bool GetUseAxis |
( |
| ) |
const |
Get use axis flag.
- Returns
- The gotten use axis flag.
void SetLockTransform |
( |
bool |
pLockTransform | ) |
|
Set lock transform flag as given.
- Parameters
-
pLockTransform | The given lock transform flag. |
bool GetLockTransform |
( |
| ) |
const |
Get lock transform flag.
- Returns
- The gotten lock transform flag.
void SetLock3DPick |
( |
bool |
pLock3DPick | ) |
|
Set lock 3D pick flag as given.
- Parameters
-
pLock3DPick | The given lock 3D pick flag. |
bool GetLock3DPick |
( |
| ) |
const |
Get lock 3D pick flag.
- Returns
- The gotten lock 3D pick flag.
Set a control set link for a character node ID.
- Parameters
-
pCharacterNodeId | Character node ID. |
pControlSetLink | Control set link to be associated with the Character node ID. |
- Returns
true
if successful, false
otherwise.
Get the control set link associated with a character node ID.
- Parameters
-
pCharacterNodeId | Requested character node ID. |
pControlSetLink | Optional pointer that returns the control set link if the function succeeds. |
- Returns
true
if successful, false
otherwise.
Set an effector node for an effector node ID.
- Parameters
-
pEffectorNodeId | Effector node ID. |
pEffector | Effector to be associated with the effector node ID. |
- Returns
true
if successful, false
otherwise.
Get the effector associated with an effector node ID.
- Parameters
-
pEffectorNodeId | ID of requested effector node. |
pEffector | Optional pointer that returns the effector if the function succeeds. |
- Returns
true
if successful, false
otherwise.
Set an auxiliary effector node for an effector node ID.
- Parameters
-
pEffectorNodeId | Effector node ID. |
pNode | Auxiliary effector node to be associated with the effector node ID. |
pEffectorSetId | Effector set ID. Set to FbxEffector::eAux1Set by default. |
- Returns
true
if successful, false
otherwise.
Get the auxiliary effector associated with an effector node ID.
- Parameters
-
pEffectorNodeId | ID of requested auxiliary effector node. |
pNode | Optional pointer that returns the auxiliary effector node if the function succeeds. |
pEffectorSetId | Effector set ID. Set to FbxEffector::eAux1Set by default. |
- Returns
true
if successful, false
otherwise.
Get the name associated with an effector node ID.
- Parameters
-
pEffectorNodeId | Effector node ID. |
- Returns
- Name associated with the effector node ID.
Get ID associated with an effector node name.
- Parameters
-
pEffectorNodeName | Effector node name. |
- Returns
- Effector node ID associated with the given effector node name, or FbxEffector::eNodeIdInvalid (-1) if no effector node with pEffectorNodeName exists.
The documentation for this class was generated from the following file: