fbxsdk/scene/constraint/fbxcontrolset.h Source File
Go to the documentation of this file.
13 #ifndef _FBXSDK_SCENE_CONSTRAINT_CONTROL_SET_H_
14 #define _FBXSDK_SCENE_CONSTRAINT_CONTROL_SET_H_
158 #ifndef DOXYGEN_SHOULD_SKIP_THIS
163 bool mCandidateTActive;
164 bool mCandidateRActive;
208 void SetType(EType pType);
213 EType GetType()
const;
218 void SetUseAxis(
bool pUseAxis);
223 bool GetUseAxis()
const;
228 void SetLockTransform(
bool pLockTransform);
233 bool GetLockTransform()
const;
238 void SetLock3DPick(
bool pLock3DPick);
243 bool GetLock3DPick()
const;
313 #ifndef DOXYGEN_SHOULD_SKIP_THIS
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject.
FBX SDK environment definition.
#define FBXSDK_FRIEND_NEW()
bool mShow
true if the effector is visible, false if hidden
FbxPropertyT< FbxReference > Character
Reference character.
Array that stores pairs of FbxString and a pointer.
Utility class to manipulate strings.
FbxNode * mNode
The character's node in a hierarchy linked to this control set link.
FbxNode * mNode
The character's node in a hierarchy linked to this effector.
ENodeId
Define ID for each character node.
Plug class for control set.
EFbxType
Type identifier constants.
The base class of most FBX objects.
Represents an element in the scene graph.
This class contains the description of a 3D scene.
EFbxType FbxTypeOf(const FbxControlSet::EType &)
virtual void Construct(const FbxObject *pFrom)
Optional constructor override, automatically called by default constructor.
FbxString mTemplateName
A template name is a naming convention that is used to automatically map the nodes of other skeletons...
This class represents a link between a given character's FK node and the associated node in the chara...
This class contains all methods to either set-up an exported control rig or query information on an i...
An effector wraps a character node (FbxNode) used to animate its control rig (FbxControlSet) via inve...
A Character is a person or animal with pre-defined skeleton system.
FbxPropertyT< FbxBool > UseAxis
Use axis flag.
virtual void ConstructProperties(bool pForceSet)
Optional property constructor override, automatically called by default constructor.