#include <fbxsdk/fbxsdk_def.h>
#include <fbxsdk/scene/geometry/fbxnodeattribute.h>
#include <fbxsdk/scene/geometry/fbxcache.h>
#include <fbxsdk/fbxsdk_nsbegin.h>
#include <fbxsdk/fbxsdk_nsend.h>
Classes | |
class | FbxCachedEffect |
A cached effect is a type of node attribute to represent certain type of effect by an cache object. More... | |
Functions | |
EFbxType | FbxTypeOf (const FbxCachedEffect::ECategory &) |
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inline |
Definition at line 96 of file fbxcachedeffect.h.