fbxsdk/scene/geometry/fbxnodeattribute.h Source File
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13 #ifndef _FBXSDK_SCENE_GEOMETRY_NODE_ATTRIBUTE_H_
14 #define _FBXSDK_SCENE_GEOMETRY_NODE_ATTRIBUTE_H_
35 static const char* sColor;
104 int GetNodeCount()
const;
110 FbxNode* GetNode(
int pIndex=0)
const;
115 #ifndef DOXYGEN_SHOULD_SKIP_THIS
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject.
FBX SDK environment definition.
EType
Node attribute types.
The base class of most FBX objects.
Represents an element in the scene graph.
FbxPropertyT< FbxDouble3 > Color
This property handles the color.
static const FbxDouble3 sDefaultColor
Property Default Values.
This class is the base class to all types of node attributes.
This template class is used to contain user properties of specific data types.
virtual void ConstructProperties(bool pForceSet)
Optional property constructor override, automatically called by default constructor.