fbxsdk/scene/constraint/fbxcharacterpose.h Source File
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13 #ifndef _FBXSDK_SCENE_CONSTRAINT_CHARACTER_POSE_H_
14 #define _FBXSDK_SCENE_CONSTRAINT_CHARACTER_POSE_H_
96 #ifndef DOXYGEN_SHOULD_SKIP_THIS
103 virtual void Destruct(
bool pRecursive);
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject.
FBX SDK environment definition.
virtual FbxObject & Copy(const FbxObject &pObject)
Copy an object content into this object.
ECloneType
Types of clones that can be created for FbxObject.
ENodeId
Define ID for each character node.
A character pose is a character and an associated hierarchy of nodes.
The base class of most FBX objects.
Represents an element in the scene graph.
This class contains the description of a 3D scene.
virtual void Construct(const FbxObject *pFrom)
Optional constructor override, automatically called by default constructor.
A four double mathematic vector class.
FBX SDK affine matrix class.
virtual FbxObject * Clone(FbxObject::ECloneType pCloneType=eDeepClone, FbxObject *pContainer=((void *) 0), void *pSet=((void *) 0)) const
Creates a clone of this object.
A Character is a person or animal with pre-defined skeleton system.
virtual void Destruct(bool pRecursive)
Optional destructor override, automatically called by default destructor.