fbxsdk/scene/geometry/fbxcluster.h Source File
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13 #ifndef _FBXSDK_SCENE_GEOMETRY_CLUSTER_H_
14 #define _FBXSDK_SCENE_GEOMETRY_CLUSTER_H_
106 void SetLinkMode(ELinkMode pMode);
111 ELinkMode GetLinkMode()
const;
117 void SetLink(
const FbxNode* pNode);
129 const FbxNode* GetLink()
const;
139 void SetAssociateModel(
FbxNode* pNode);
149 FbxNode* GetAssociateModel()
const;
164 void AddControlPointIndex(
int pIndex,
double pWeight);
170 int GetControlPointIndicesCount()
const;
176 int* GetControlPointIndices()
const;
182 double* GetControlPointWeights()
const;
190 void SetControlPointIWCount(
int pCount);
209 void SetTransformMatrix(
const FbxAMatrix& pMatrix);
220 void SetTransformLinkMatrix(
const FbxAMatrix& pMatrix);
231 void SetTransformAssociateModelMatrix(
const FbxAMatrix& pMatrix);
242 void SetTransformParentMatrix(
const FbxAMatrix& pMatrix);
260 #ifndef DOXYGEN_SHOULD_SKIP_THIS
262 void SetUserData(
const char* pUserDataID,
const char* pUserData);
263 const char* GetUserDataID ()
const;
264 const char* GetUserData ()
const;
265 const char* GetUserData (
const char* pUserDataID)
const;
269 FbxString mBeforeVersion6AssociateModelName;
287 bool mIsTransformParentSet;
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject.
FBX SDK environment definition.
virtual FbxObject & Copy(const FbxObject &pObject)
Copy an object content into this object.
Array that stores pairs of FbxString and a pointer.
Utility class to manipulate strings.
Class for clusters (links).
EType GetSubDeformerType() const
Get the type of the sub deformer.
The base class of most FBX objects.
Represents an element in the scene graph.
virtual void Construct(const FbxObject *pFrom)
Optional constructor override, automatically called by default constructor.
bool IsTransformParentSet() const
Get the Transform Parent set flag value.
FBX SDK affine matrix class.
FBX SDK basic 4x4 double matrix class.
This template class is used to contain user properties of specific data types.
virtual void ConstructProperties(bool pForceSet)
Optional property constructor override, automatically called by default constructor.