fbxsdk/scene/constraint/fbxconstraintposition.h Source File
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13 #ifndef _FBXSDK_SCENE_CONSTRAINT_POSITION_H_
14 #define _FBXSDK_SCENE_CONSTRAINT_POSITION_H_
73 void AddConstraintSource(
FbxObject* pObject,
double pWeight = 100);
78 bool RemoveConstraintSource(
FbxObject* pObject);
94 void SetConstrainedObject(
FbxObject* pObject);
104 #ifndef DOXYGEN_SHOULD_SKIP_THIS
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject.
FbxPropertyT< FbxBool > AffectZ
This property handles whether to affect z axis.
FBX SDK environment definition.
virtual FbxObject * GetConstrainedObject() const
Retrieve the constrained object.
FbxPropertyT< FbxBool > AffectX
This property handles whether to affect x axis.
virtual EType GetConstraintType() const
Access the type of the constraint.
virtual FbxObject * GetConstraintSource(int) const
Retrieve a constraint source with the specified index.
FbxPropertyT< FbxReference > ConstraintSources
This property handles constraint source objects.
Base class for weighted animation constraints.
The base class of most FBX objects.
FbxPropertyT< FbxReference > ConstrainedObject
This property handles constraint target objects.
FbxPropertyT< FbxDouble3 > Translation
This property handles translation offset.
EType
Constraint attribute types.
This constraint class contains methods for accessing the properties of a position constraint...
FbxPropertyT< FbxBool > AffectY
This property handles whether to affect y axis.
virtual int GetConstraintSourceCount() const
Retrieve the count of constraint source.
virtual void ConstructProperties(bool pForceSet)
Optional property constructor override, automatically called by default constructor.