fbxsdk/scene/geometry/fbxgeometryweightedmap.h Source File
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13 #ifndef _FBXSDK_SCENE_GEOMETRY_WEIGHTED_MAP_H_
14 #define _FBXSDK_SCENE_GEOMETRY_WEIGHTED_MAP_H_
72 #ifndef DOXYGEN_SHOULD_SKIP_THIS
77 virtual void Destruct(
bool pRecursive);
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject.
FBX SDK environment definition.
virtual FbxObject & Copy(const FbxObject &pObject)
Copy an object content into this object.
The base class of most FBX objects.
virtual void Construct(const FbxObject *pFrom)
Optional constructor override, automatically called by default constructor.
Define a weighted bidirectional mapping relation on objects.
This class provides the structure to build a correspondence between 2 geometries. ...
The base class of geometric objects that support control point deformations (e.g. ...
virtual void Destruct(bool pRecursive)
Optional destructor override, automatically called by default destructor.