fbxsdk/scene/fbxselectionnode.h Source File
Go to the documentation of this file.
13 #ifndef _FBXSDK_SCENE_SELECTION_NODE_H_
14 #define _FBXSDK_SCENE_SELECTION_NODE_H_
53 bool SetSelectionObject(
FbxObject* pObject);
87 #ifndef DOXYGEN_SHOULD_SKIP_THIS
89 static const char* SELECT_TYPE_NAMES[(int)eSelectTypeCount];
93 bool ConnectNotify (FbxConnectEvent
const &pEvent);
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject.
ESelectType
SelectionNode type identifier.
FBX SDK environment definition.
FbxArray< int > mVertexIndexArray
Index array for selected vertices.
FbxArray< int > mEdgeIndexArray
Index array for selected edges.
FbxArray< int > mPolygonIndexArray
Index array for selected faces.
The base class of most FBX objects.
virtual void Construct(const FbxObject *pFrom)
Optional constructor override, automatically called by default constructor.
FbxSelectionNode is an auxiliary class for Selection Set.
bool mIsTheNodeInSet
true means the object itself is also in the selection set; false means only the object's components a...