fbxsdk/scene/shading/fbxsurfacematerial.h Source File
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13 #ifndef _FBXSDK_SCENE_SHADING_SURFACE_MATERIAL_H_
14 #define _FBXSDK_SCENE_SHADING_SURFACE_MATERIAL_H_
93 #ifndef DOXYGEN_SHOULD_SKIP_THIS
97 bool SetDoubleParameter(
FbxProperty pProperty,
double pDouble);
98 bool GetDoubleParameter(
FbxProperty pProperty,
double pDouble)
const;
static const char * sBumpFactor
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject.
FBX SDK environment definition.
static const char * sAmbient
static const char * sBump
static const char * sReflection
This class contains material settings.
FbxPropertyT< FbxString > ShadingModel
static const FbxBool sMultiLayerDefault
static const char * sReflectionFactor
static const char * sDiffuseFactor
static const char * sVectorDisplacementColor
static const char * sNormalMap
Class to represent colors in RGBA format using doubles.
static const char * sDisplacementColor
The base class of most FBX objects.
static const char * sDisplacementFactor
FbxPropertyT< FbxBool > MultiLayer
static const char * sEmissive
static const char * sVectorDisplacementFactor
static const char * sAmbientFactor
Class to hold user properties.
static const char * sSpecularFactor
static const char * sShininess
static const char * sEmissiveFactor
static const char * sDiffuse
static const char * sSpecular
static const char * sShadingModel
static const char * sTransparencyFactor
static const char * sTransparentColor
static const char * sMultiLayer
static const char * sShadingModelDefault
virtual void ConstructProperties(bool pForceSet)
Optional property constructor override, automatically called by default constructor.