Importing Data to Create Assets

This section describes how you can take non-native Inventor files containing multi-part assemblies and convert them into lightweight assets for use in Factory Design Suite layouts. There are three primary steps:
  1. Import a model to convert to assets.
  2. Restructure the assembly.
  3. Convert the model to an asset.

Importing a model

In this first step, you'll import the model to convert to an asset. For additional details, see Inserting a Model into a Factory Layout.
  1. Start Inventor and click New Layout on the Factory tab.
  2. Select Insert Model on the Factory ribbon and locate the assembly file.
  3. Verify the model position making sure it is in the desired location on the Z-axis. Typically the machine base will sit on the floor.
  4. Right-click, and select Done to place the model.

    If you need to make further adjustments, click Set Landing Surface to select the face to place on the floor, and then click Done.

    If the original model has a pre-defined insertion point, you can view the defined coordinates and change the current coordinates to match. Right-click on the model in the Model browser, select iProperties, and then click the Occurrence tab.
    Note: The Z Offset represents the landing surface you selected, so should not need to change.



  5. Click the Save icon at the top of the window or press Ctrl+S to save the file.

Restructure the file

Now you'll set up the structure of the file to reflect the individual assets you want to create.
  1. Click + next to the imported assembly in the Model browser.



  2. Locate an item to convert to an asset. Right-click, select Component, and then select Promote.



    The message "The restructure operation may result in lost features..." appears. Select Yes to continue.
    Note: You can also drag and drop items in the browser to rearrange and group models together.
  3. Repeat step 2 until all items are structured as desired. In this example, the file is restructured to convert three items (CNC_A, CNC_B, CNC_C) to assets and to maintain their relationship.



  4. Click the Save icon at the top of the window or press Ctrl+S to save the file.

Turning off assembly detail (optional)

This section describes how to control component visibility using the Suppress option and only applies to assemblies.
  1. Locate an assembly in the Model browser, right-click, and select Open.
  2. From the menu bar, change the selection priority to Select Part Priority.



  3. In the model, locate an item for which you want to turn off visibility.



  4. Select the item, right-click, and choose Selection > Component Size. The size of the selected part is used to search through the model and highlight all same-sized or smaller items. Change the size in the dialog to adjust the selection criteria, and then click the green check mark to start the search.
  5. Right-click on a highlighted item and select Suppress to hide it from view. The item appears crossed out in the browser.
  6. Click the Save icon at the top of the window or press Ctrl+S to save the file.

Setting Convert Options

The Convert to Asset command uses a shrinkwrap feature to simplify files. Properly configuring the simplification options is critical for successfully creating light weight models.



The settings are stored in a SimplificationSettings xml file located in the Program Data folder:

C:\ProgramData\Autodesk\Factory Design Suite 2016\Settings\ SimplificationSettings.xml

For information about customizing settings:
  1. Highlight Help in the Inventor ? drop-down menu.
  2. Select Programming/API Help.



  3. Search for DerivedAssemblyDefinitionObject.

Converting the model to an asset

Now you are set to create the assets. For step by step details see Converting Assembly Components to Assets.

Once the assets are created, you can add custom properties by following the steps in Defining Asset Properties.