Using the GMask Tracer

The same workflow (with a few minor differences) is possible whether you work in the GMask Tracer node or Action to perform matte creation. If you only need to create a matte for a particular image, then the GMask Tracer may be less taxing than Action to accomplish the task.

Here are a few tips for working in the GMask Tracer:

Rendering Outputs from the GMask Tracer

Use the multi-pass rendering capabilities of the GMask Tracer's Output menu to manage your outputs. You are limited to Matte type outputs, but the overall functionality of the Output menu is otherwise similar to the Action Output menu.
Note: If you accessed the GMask Tracer as a Timeline FX, you are limited one Matte output.
One difference from Action, is that you have an extra option in the Matte Background box for GMask Tracer outputs.

The Matte option allows you to set the incoming media matte to become the Background, and is useful if you do not want the matte to react to camera position changes (as a background in Action would). The background is black when no media is connected to the node Matte input (you can then add your matte as a surface, as you would do in Action).