You can perform automatic 3D tracking based on the camera properties of the device used to acquire the image sequence you want to track. You can specify these properties, or let the analyzer automatically detect the best solutions for the analysis. Even if you want to perform object tracking on specific moving areas of the scene, you also start with an analysis using camera tracking to create a properly tracked camera.
To create a 3D camera track:
Smaller trackers can speed up the calculation, while larger trackers make the analysis more robust with regard to image noise and variations. A general rule is to increase the size of the trackers when tracking high-resolution footage (2K or larger) that contains more noise.
You can see a progress indicator beside the Analyze button. You can interrupt the analysis and resume it by clicking Analyze again.
Most of the time, tracking occurs in the background, allowing you to continue working while tracking. In Batch or Batch FX, you can use connected input and matte clips as the media to be tracked. In this case, tracking becomes a foreground process.
After tracking has completed and you press Confirm, the Analyze button changes to Update, and you can see the 2D tracks (the blue squares in the following example) and 3D points (green crosses) in your image, provided that you are in Analyzer 3D view.
Image courtesy of Behavior Communications Inc.
The 3D camera connected to the analyzer node synchronizes to the results of your 3D tracking, and any further changes you make to the 3D track are reflected in this camera.
The tracking analysis algorithm can make a best estimate of the focal length for the camera without any user input (see Analysis Settings). In order to refine the algorithm's analysis you can use a perspective-based grid to define the focal length. The focal length determined through the perspective grid is then used as part of the analysis. If you do not use this perspective grid or manually enter a value for the focal length, the algorithm guesses at an estimate of the focal length.
To set the focal length:
A perspective grid appears in the view with the selected media.
(See Perspective Grid for specific details on placing the corner points.)