When you add an object in Action (such as a surface, GMask, Matchbox, Light or geometry), it appears in front of all other objects in the scene. These overlapping objects create a stack and an order of priority as one object is drawn in front of the other.
You can change the drawing order of these objects using the Priority Editor.
To access the Priority Editor, click the Priority button, or swipe the bar at the bottom of the Media or Object menu. You can also display a larger version of the Priority Editor as a selection from the View box.
You can specify to view the Priority Editor for a type of object, such as Lights Only, or all objects. Each entry in the Priority Editor indicates the object's name, the order of the object in the stack, and the location of the object in its branch. There is also a proxy showing what the object looks like in Schematic view.
(a) Drawing order of objects in the scene (b) Priority Editor controls
Use the Priority Editor controls to analyse the scene for changes in rendering priority, to change the rendering priority, and to cut, copy, and paste priority information from one frame to another.
The objects in the scene are shown according to z-depth, while still being drawn in the order of their priority: highest priority at the top of the list to the lowest priority at the bottom. The lowest level object is drawn first, the second to lowest level object is drawn next, and so on, until the top of the list.
To change the drawing order of objects:
The selected object name is highlighted in yellow, and the corresponding object is selected in the Action schematic.
Occasionally, a matte may obscure another object if the drawing order is unordered. If this happens, move the object up and down in the stack until the drawing order is corrected, or click Z-Sort.